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RenderState wrapping the OpenGL function glVertexAttrib(), see also http://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| VertexAttrib () | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | setValue (const fvec4 &value) |
| const fvec4 & | value () const |
| virtual ref< RenderState > | clone () const |
Protected Attributes | |
| fvec4 | mValue |
RenderState wrapping the OpenGL function glVertexAttrib(), see also http://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml for more information.
Definition at line 60 of file Shader.hpp.
| vl::VertexAttrib::VertexAttrib | ( | ) | [inline] |
Definition at line 65 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual ERenderState vl::VertexAttrib::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 70 of file Shader.hpp.
References vl::RS_VertexAttrib.
| void VertexAttrib::apply | ( | int | index, |
| const Camera * | camera, | ||
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 691 of file Shader.cpp.
References mValue, vl::OpenGLContext::mVertexAttribValue, vl::Vector4< T_Scalar >::ptr(), and VL_CHECK_OGL.
| void vl::VertexAttrib::setValue | ( | const fvec4 & | value | ) | [inline] |
Definition at line 74 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_VertexAttrib::importVertexAttrib().
| const fvec4& vl::VertexAttrib::value | ( | ) | const [inline] |
Definition at line 76 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_VertexAttrib::exportVertexAttrib().
| virtual ref<RenderState> vl::VertexAttrib::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 78 of file Shader.hpp.
fvec4 vl::VertexAttrib::mValue [protected] |
Definition at line 86 of file Shader.hpp.
Referenced by apply().