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The TextureSampler class associates a Texture object to an OpenGL texture unit. More...
#include <Shader.hpp>
Public Member Functions | |
| TextureSampler () | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | setTexture (Texture *texture) |
| The texture sampler by a texture unit. | |
| Texture * | texture () |
| The texture sampler by a texture unit. | |
| const Texture * | texture () const |
| The texture sampler by a texture unit. | |
| void | setTexParameter (TexParameter *tex_param) |
| The TexParameter used by the sampler used to override the one specified by the bound Texture. | |
| TexParameter * | getTexParameter () |
| The TexParameter used by the sampler used to override the one specified by the bound Texture. | |
| const TexParameter * | getTexParameter () const |
| The TexParameter used by the sampler used to override the one specified by the bound Texture. | |
| bool | hasTexture () const |
| virtual ref< RenderState > | clone () const |
Protected Attributes | |
| ref< Texture > | mTexture |
| ref< TexParameter > | mTexParameter |
The TextureSampler class associates a Texture object to an OpenGL texture unit.
Definition at line 1747 of file Shader.hpp.
| vl::TextureSampler::TextureSampler | ( | ) | [inline] |
Definition at line 1752 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual ERenderState vl::TextureSampler::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1757 of file Shader.hpp.
References vl::RS_TextureSampler.
| void TextureSampler::apply | ( | int | index, |
| const Camera * | camera, | ||
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 1142 of file Shader.cpp.
References vl::TexParameter::apply(), vl::Log::bug(), vl::Texture::dimension(), vl::Texture::getTexParameter(), getTexParameter(), vl::Has_Fixed_Function_Pipeline, hasTexture(), vl::Texture::mTexParameterOverride, vl::Object::objectName(), vl::TexParameter::setDirty(), vl::OpenGLContext::setTexUnitBinding(), vl::TD_TEXTURE_1D_ARRAY, vl::TD_TEXTURE_2D_ARRAY, vl::TD_TEXTURE_2D_MULTISAMPLE, vl::TD_TEXTURE_2D_MULTISAMPLE_ARRAY, vl::TD_TEXTURE_BUFFER, vl::TD_TEXTURE_CUBE_MAP, texture(), vl::OpenGLContext::texUnitBinding(), vl::TPF_LINEAR_MIPMAP_LINEAR, vl::TPF_LINEAR_MIPMAP_NEAREST, vl::TPF_NEAREST_MIPMAP_LINEAR, vl::TPF_NEAREST_MIPMAP_NEAREST, VL_CHECK, VL_CHECK_OGL, VL_MAX_TEXTURE_UNITS, and VL_TRAP.
| void vl::TextureSampler::setTexture | ( | Texture * | texture | ) | [inline] |
The texture sampler by a texture unit.
Definition at line 1762 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_TextureSampler::importTextureSampler().
| Texture* vl::TextureSampler::texture | ( | ) | [inline] |
The texture sampler by a texture unit.
Definition at line 1765 of file Shader.hpp.
Referenced by apply(), vl::VLXClassWrapper_TextureSampler::exportTextureSampler(), and vl::Rendering::fillRenderQueue().
| const Texture* vl::TextureSampler::texture | ( | ) | const [inline] |
The texture sampler by a texture unit.
Definition at line 1768 of file Shader.hpp.
| void vl::TextureSampler::setTexParameter | ( | TexParameter * | tex_param | ) | [inline] |
The TexParameter used by the sampler used to override the one specified by the bound Texture.
Definition at line 1772 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_TextureSampler::importTextureSampler().
| TexParameter* vl::TextureSampler::getTexParameter | ( | ) | [inline] |
The TexParameter used by the sampler used to override the one specified by the bound Texture.
Definition at line 1775 of file Shader.hpp.
Referenced by apply(), and vl::VLXClassWrapper_TextureSampler::exportTextureSampler().
| const TexParameter* vl::TextureSampler::getTexParameter | ( | ) | const [inline] |
The TexParameter used by the sampler used to override the one specified by the bound Texture.
Definition at line 1778 of file Shader.hpp.
| bool TextureSampler::hasTexture | ( | ) | const |
| virtual ref<RenderState> vl::TextureSampler::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1782 of file Shader.hpp.
ref<Texture> vl::TextureSampler::mTexture [protected] |
Definition at line 1790 of file Shader.hpp.
Referenced by hasTexture().
ref<TexParameter> vl::TextureSampler::mTexParameter [protected] |
Definition at line 1791 of file Shader.hpp.