Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::RayIntersectionGeometry Class Reference

The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor. More...

#include <RayIntersector.hpp>

Inheritance diagram for vl::RayIntersectionGeometry:
vl::RayIntersection vl::Object

List of all members.

Public Member Functions

 RayIntersectionGeometry ()
Geometrygeometry ()
 The intersected Geometry.
const Geometrygeometry () const
 The intersected Geometry.
DrawCalldrawCalls ()
 The intersected DrawCall.
const DrawCalldrawCalls () const
 The intersected DrawCall.
int triangleIndex () const
 The starting index of the intersected primitive inside drawCalls()
int lineIndex () const
 The starting index of the intersected line inside TriangleIndex()
const int * triangle () const
 An int[3] representing the indices of the intersected triangle.
const int * line ()
 An int[2] representing the indices of the intersected line.
int nearestPoint ()
 An int representing the indice of the nearest point to the intersection.
void setGeometry (Geometry *g)
 The intersected Geometry.
void setPrimitives (DrawCall *p)
 The intersected DrawCall.
void setTriangleIndex (int t_idx)
 The starting index of the intersected primitive inside drawCalls()
void setTriangle (int a, int b, int c)
 An int[3] representing the indices of the intersected triangle.
void setLineIndex (int l_idx)
 The starting index of the intersected line inside TriangleIndex()
void setLine (int a, int b)
 An int[2] representing the indices of the intersected line.
void setNearestPoint (int a)
 An int representing the indice of the nearest point to the intersection.

Protected Attributes

vec3 mIntersectionPoint
GeometrymGeometry
DrawCallmDrawCalls
int mTriangleIndex
int mTriangle [3]
int mLine [2]
int mNearestPoint
int mLineIndex
float mDistance

Detailed Description

The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor.

Definition at line 87 of file RayIntersector.hpp.


Constructor & Destructor Documentation

vl::RayIntersectionGeometry::RayIntersectionGeometry ( ) [inline]

Definition at line 92 of file RayIntersector.hpp.

References mTriangle, and VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

Geometry* vl::RayIntersectionGeometry::geometry ( ) [inline]

The intersected Geometry.

Definition at line 99 of file RayIntersector.hpp.

References mGeometry.

const Geometry* vl::RayIntersectionGeometry::geometry ( ) const [inline]

The intersected Geometry.

Definition at line 101 of file RayIntersector.hpp.

References mGeometry.

DrawCall* vl::RayIntersectionGeometry::drawCalls ( ) [inline]

The intersected DrawCall.

Definition at line 103 of file RayIntersector.hpp.

References mDrawCalls.

const DrawCall* vl::RayIntersectionGeometry::drawCalls ( ) const [inline]

The intersected DrawCall.

Definition at line 105 of file RayIntersector.hpp.

References mDrawCalls.

int vl::RayIntersectionGeometry::triangleIndex ( ) const [inline]

The starting index of the intersected primitive inside drawCalls()

Definition at line 107 of file RayIntersector.hpp.

References mTriangleIndex.

int vl::RayIntersectionGeometry::lineIndex ( ) const [inline]

The starting index of the intersected line inside TriangleIndex()

Definition at line 109 of file RayIntersector.hpp.

References mLineIndex.

const int* vl::RayIntersectionGeometry::triangle ( ) const [inline]

An int[3] representing the indices of the intersected triangle.

Definition at line 111 of file RayIntersector.hpp.

References mTriangle.

const int* vl::RayIntersectionGeometry::line ( ) [inline]

An int[2] representing the indices of the intersected line.

Definition at line 113 of file RayIntersector.hpp.

References mLine.

int vl::RayIntersectionGeometry::nearestPoint ( ) [inline]

An int representing the indice of the nearest point to the intersection.

Definition at line 115 of file RayIntersector.hpp.

References mNearestPoint.

void vl::RayIntersectionGeometry::setGeometry ( Geometry g) [inline]

The intersected Geometry.

Definition at line 118 of file RayIntersector.hpp.

References mGeometry.

void vl::RayIntersectionGeometry::setPrimitives ( DrawCall p) [inline]

The intersected DrawCall.

Definition at line 120 of file RayIntersector.hpp.

References mDrawCalls.

void vl::RayIntersectionGeometry::setTriangleIndex ( int  t_idx) [inline]

The starting index of the intersected primitive inside drawCalls()

Definition at line 122 of file RayIntersector.hpp.

References mTriangleIndex.

void vl::RayIntersectionGeometry::setTriangle ( int  a,
int  b,
int  c 
) [inline]

An int[3] representing the indices of the intersected triangle.

Definition at line 124 of file RayIntersector.hpp.

References mTriangle.

void vl::RayIntersectionGeometry::setLineIndex ( int  l_idx) [inline]

The starting index of the intersected line inside TriangleIndex()

Definition at line 126 of file RayIntersector.hpp.

References mLineIndex.

void vl::RayIntersectionGeometry::setLine ( int  a,
int  b 
) [inline]

An int[2] representing the indices of the intersected line.

Definition at line 128 of file RayIntersector.hpp.

References mLine.

void vl::RayIntersectionGeometry::setNearestPoint ( int  a) [inline]

An int representing the indice of the nearest point to the intersection.

Definition at line 130 of file RayIntersector.hpp.

References mNearestPoint.


Member Data Documentation

Reimplemented from vl::RayIntersection.

Definition at line 133 of file RayIntersector.hpp.

Definition at line 134 of file RayIntersector.hpp.

Referenced by geometry(), and setGeometry().

Definition at line 135 of file RayIntersector.hpp.

Referenced by drawCalls(), and setPrimitives().

Definition at line 136 of file RayIntersector.hpp.

Referenced by setTriangleIndex(), and triangleIndex().

Definition at line 137 of file RayIntersector.hpp.

Referenced by RayIntersectionGeometry(), setTriangle(), and triangle().

Definition at line 138 of file RayIntersector.hpp.

Referenced by line(), and setLine().

Definition at line 139 of file RayIntersector.hpp.

Referenced by nearestPoint(), and setNearestPoint().

Definition at line 140 of file RayIntersector.hpp.

Referenced by lineIndex(), and setLineIndex().

Reimplemented from vl::RayIntersection.

Definition at line 141 of file RayIntersector.hpp.


The documentation for this class was generated from the following file:

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:41:34.
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