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RenderState wrapping the OpenGL function glNormal(), see also http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| Normal () | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | setValue (const fvec3 &color) |
| const fvec3 & | value () const |
| virtual ref< RenderState > | clone () const |
Protected Attributes | |
| fvec3 | mNormal |
RenderState wrapping the OpenGL function glNormal(), see also http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml for more information.
Definition at line 162 of file Shader.hpp.
| vl::Normal::Normal | ( | ) | [inline] |
Definition at line 167 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual ERenderState vl::Normal::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 172 of file Shader.hpp.
References vl::RS_Normal.
| void Normal::apply | ( | int | index, |
| const Camera * | camera, | ||
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 715 of file Shader.cpp.
References vl::OpenGLContext::mNormal, mNormal, VL_CHECK_OGL, vl::Vector3< T_Scalar >::x(), vl::Vector3< T_Scalar >::y(), and vl::Vector3< T_Scalar >::z().
| void vl::Normal::setValue | ( | const fvec3 & | color | ) | [inline] |
Definition at line 176 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_Normal::importNormal().
| const fvec3& vl::Normal::value | ( | ) | const [inline] |
Definition at line 178 of file Shader.hpp.
Referenced by vl::VLXClassWrapper_Normal::exportNormal().
| virtual ref<RenderState> vl::Normal::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 180 of file Shader.hpp.
fvec3 vl::Normal::mNormal [protected] |
Definition at line 188 of file Shader.hpp.
Referenced by apply().