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RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| LineStipple (int factor=1, GLushort pattern=~(GLushort) 0) | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (int factor, GLushort pattern) |
| void | setFactor (int factor) |
| void | setPattern (GLushort pattern) |
| int | factor () const |
| GLushort | pattern () const |
| virtual ref< RenderState > | clone () const |
Protected Attributes | |
| int | mFactor |
| GLushort | mPattern |
RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information.
Definition at line 1181 of file Shader.hpp.
| vl::LineStipple::LineStipple | ( | int | factor = 1, |
| GLushort | pattern = ~(GLushort)0 |
||
| ) | [inline] |
Definition at line 1186 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual ERenderState vl::LineStipple::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1191 of file Shader.hpp.
References vl::RS_LineStipple.
| void LineStipple::apply | ( | int | index, |
| const Camera * | camera, | ||
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 612 of file Shader.cpp.
References mFactor, mPattern, and VL_CHECK_OGL.
| void vl::LineStipple::set | ( | int | factor, |
| GLushort | pattern | ||
| ) | [inline] |
Definition at line 1195 of file Shader.hpp.
| void vl::LineStipple::setFactor | ( | int | factor | ) | [inline] |
Definition at line 1197 of file Shader.hpp.
| void vl::LineStipple::setPattern | ( | GLushort | pattern | ) | [inline] |
Definition at line 1199 of file Shader.hpp.
| int vl::LineStipple::factor | ( | ) | const [inline] |
Definition at line 1201 of file Shader.hpp.
| GLushort vl::LineStipple::pattern | ( | ) | const [inline] |
Definition at line 1203 of file Shader.hpp.
| virtual ref<RenderState> vl::LineStipple::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1205 of file Shader.hpp.
int vl::LineStipple::mFactor [protected] |
Definition at line 1213 of file Shader.hpp.
Referenced by apply().
GLushort vl::LineStipple::mPattern [protected] |
Definition at line 1214 of file Shader.hpp.
Referenced by apply().