Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glFrontFace(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| FrontFace (EFrontFace frontface=FF_CCW) | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (EFrontFace frontface) |
| EFrontFace | frontFace () const |
| virtual ref< RenderState > | clone () const |
Protected Attributes | |
| EFrontFace | mFrontFace |
RenderState wrapping the OpenGL function glFrontFace(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml for more information.
Definition at line 428 of file Shader.hpp.
| vl::FrontFace::FrontFace | ( | EFrontFace | frontface = FF_CCW | ) | [inline] |
Definition at line 433 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual ERenderState vl::FrontFace::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 438 of file Shader.hpp.
References vl::RS_FrontFace.
| void FrontFace::apply | ( | int | index, |
| const Camera * | camera, | ||
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 258 of file Shader.cpp.
References mFrontFace, and VL_CHECK_OGL.
| void vl::FrontFace::set | ( | EFrontFace | frontface | ) | [inline] |
Definition at line 442 of file Shader.hpp.
| EFrontFace vl::FrontFace::frontFace | ( | ) | const [inline] |
Definition at line 444 of file Shader.hpp.
| virtual ref<RenderState> vl::FrontFace::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 446 of file Shader.hpp.
EFrontFace vl::FrontFace::mFrontFace [protected] |
Definition at line 454 of file Shader.hpp.
Referenced by apply().