Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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A texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture()).
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#include <FramebufferObject.hpp>
Public Member Functions | |
| FBOTextureAttachment () | |
| Constructor. | |
| FBOTextureAttachment (Texture *texture, int mipmap_level) | |
| Constructor. | |
Protected Member Functions | |
| virtual void | bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point) |
A texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture()).
Definition at line 410 of file FramebufferObject.hpp.
| vl::FBOTextureAttachment::FBOTextureAttachment | ( | ) | [inline] |
Constructor.
Definition at line 416 of file FramebufferObject.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| vl::FBOTextureAttachment::FBOTextureAttachment | ( | Texture * | texture, |
| int | mipmap_level | ||
| ) | [inline] |
Constructor.
Definition at line 422 of file FramebufferObject.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| void FBOTextureAttachment::bindAttachment | ( | FramebufferObject * | fbo, |
| EAttachmentPoint | attach_point | ||
| ) | [protected, virtual] |
Implements vl::FBOAbstractAttachment.
Definition at line 418 of file FramebufferObject.cpp.
References vl::Has_GL_Version_3_2, vl::Has_GL_Version_4_0, vl::FBOAbstractTextureAttachment::mipmapLevel(), vl::TD_TEXTURE_2D_MULTISAMPLE, vl::FBOAbstractTextureAttachment::texture(), VL_CHECK, and VL_CHECK_OGL.