Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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Public Member Functions | Protected Attributes

vl::DepthMask Class Reference

RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::DepthMask:
vl::RenderStateNonIndexed vl::RenderState vl::Object

List of all members.

Public Member Functions

 DepthMask (bool depthmask=true)
virtual ERenderState type () const
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (bool depthmask)
bool depthMask () const
virtual ref< RenderStateclone () const

Protected Attributes

bool mDepthMask

Detailed Description

RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information.

See also:
Shader, Effect, Actor

Definition at line 494 of file Shader.hpp.


Constructor & Destructor Documentation

vl::DepthMask::DepthMask ( bool  depthmask = true) [inline]

Definition at line 499 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual ERenderState vl::DepthMask::type ( ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 504 of file Shader.hpp.

References vl::RS_DepthMask.

void DepthMask::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 272 of file Shader.cpp.

References mDepthMask, and VL_CHECK_OGL.

void vl::DepthMask::set ( bool  depthmask) [inline]

Definition at line 508 of file Shader.hpp.

bool vl::DepthMask::depthMask ( ) const [inline]

Definition at line 510 of file Shader.hpp.

virtual ref<RenderState> vl::DepthMask::clone ( ) const [inline, virtual]

Implements vl::RenderState.

Definition at line 512 of file Shader.hpp.


Member Data Documentation

bool vl::DepthMask::mDepthMask [protected]

Definition at line 520 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:41:38.
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