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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
00018 /*                                                                                    */
00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
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00031 
00032 #ifndef RenderState_INCLUDE_ONCE
00033 #define RenderState_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 #include <vlCore/vlnamespace.hpp>
00037 
00038 namespace vl
00039 {
00040   class Camera;
00041   class OpenGLContext;
00042   //------------------------------------------------------------------------------
00043   // RenderState
00044   //------------------------------------------------------------------------------
00050   class VLGRAPHICS_EXPORT RenderState: public Object
00051   {
00052     VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderState, Object)
00053 
00054   public:
00055     RenderState() 
00056     {
00057       VL_DEBUG_SET_OBJECT_NAME()
00058     }
00059     virtual ERenderState type() const { return RS_NONE; }
00060 
00062     virtual void apply(int index, const Camera* camera, OpenGLContext* ctx) const = 0;
00063 
00064     virtual ref<RenderState> clone() const = 0;
00065   };
00066   //------------------------------------------------------------------------------
00067   // RenderStateIndexed
00068   //------------------------------------------------------------------------------
00070   class VLGRAPHICS_EXPORT RenderStateIndexed: public RenderState
00071   {
00072     VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderStateIndexed, RenderState)
00073 
00074   public:
00075     RenderStateIndexed() 
00076     {
00077       VL_DEBUG_SET_OBJECT_NAME()
00078     }
00079   };
00080   //------------------------------------------------------------------------------
00081   // RenderStateNonIndexed
00082   //------------------------------------------------------------------------------
00084   class VLGRAPHICS_EXPORT RenderStateNonIndexed: public RenderState
00085   {
00086     VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderStateNonIndexed, RenderState)
00087 
00088   public:
00089     RenderStateNonIndexed() 
00090     {
00091       VL_DEBUG_SET_OBJECT_NAME()
00092     }
00093   };
00094   //------------------------------------------------------------------------------
00095   struct RenderStateSlot
00096   {
00097     RenderStateSlot(): mRS(NULL), mIndex(-1) {}
00098     RenderStateSlot(RenderState* rs, int index): mRS(rs), mIndex(index) {}
00099     virtual ~RenderStateSlot() {}
00100 
00101     virtual void apply(const Camera* camera, OpenGLContext* ctx) const { mRS->apply( mIndex, camera, ctx ); }
00102 
00103     ERenderState type() const 
00104     { 
00105       if (mIndex > 0)
00106         return (ERenderState)(mRS->type() + mIndex); 
00107       else
00108         return mRS->type();
00109     }
00110 
00111     ref<RenderState> mRS;
00112     int mIndex;
00113   };
00114   //------------------------------------------------------------------------------
00115 }
00116 
00117 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:40.
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