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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/EdgeRenderer.hpp

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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
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00014 /*                                                                                    */
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00031 
00032 #ifndef EdgeRenderer_INCLUDE_ONCE
00033 #define EdgeRenderer_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/Renderer.hpp>
00036 #include <vlGraphics/EdgeExtractor.hpp>
00037 #include <vlGraphics/EdgeUpdateCallback.hpp>
00038 
00039 namespace vl
00040 {
00055   class VLGRAPHICS_EXPORT EdgeRenderer: public Renderer
00056   {
00057     VL_INSTRUMENT_CLASS(vl::EdgeRenderer, Renderer)
00058 
00059     class WFInfo: public Object
00060     {
00061     public:
00062       WFInfo(): mColor( vl::black ) {}
00063       fvec4 mColor;
00064       ref<Geometry> mGeometry;
00065       ref<EdgeUpdateCallback> mEdgeCallback;
00066     };
00067 
00068   public:
00069     EdgeRenderer(): mLineWidth(1.0f), mPolygonOffsetFactor(1.0f), mPolygonOffsetUnits(1.0f), mCreaseAngle(44.0f), mShowHiddenLines(true), mShowCreases(true), mSmoothLines(true)
00070     {
00071       VL_DEBUG_SET_OBJECT_NAME()
00072     }
00073 
00074     const RenderQueue* render(const RenderQueue* in_render_queue, Camera* camera, real frame_clock);
00075 
00077     WFInfo* declareActor(Actor* act, const fvec4& color);
00079     WFInfo* declareActor(Actor* act);
00080 
00084     void clearCache() { mActorCache.clear(); }
00085 
00089     void setActorDirty(Actor* actor) { mActorCache.erase(actor); }
00090 
00092     void setShowHiddenLines(bool show) { mShowHiddenLines = show; }
00094     bool showHiddenLines() const { return mShowHiddenLines; }
00095 
00097     void setShowCreases(bool show) { mShowCreases = show; }
00099     bool showCreases() const { return mShowCreases; }
00100 
00102     void setCreaseAngle(float degrees) { mCreaseAngle = degrees; }
00104     float creaseAngle() const { return mCreaseAngle; }
00105 
00107     void setSmoothLines(bool smooth) { mSmoothLines = smooth; }
00109     bool smoothLines() const { return mSmoothLines; }
00110 
00112     void setLineWidth(float width) { mLineWidth = width; }
00114     float lineWidth() const { return mLineWidth; }
00115 
00117     void setDefaultLineColor(const fvec4& c) { mDefaultLineColor = c; }
00119     const fvec4& defaultLineColor() const { return mDefaultLineColor; }
00120 
00122     void setPolygonOffsetFactor(float factor) { mPolygonOffsetFactor = factor; }
00124     float polygonOffsetFactor() const { return mPolygonOffsetFactor; }
00126     void setPolygonOffsetUnits(float units)   { mPolygonOffsetUnits = units;   }
00128     float polygonOffsetUnits() const  { return mPolygonOffsetUnits;  }
00129 
00130   protected:
00131     void renderSolids(Camera* camera, real frame_clock);
00132     void renderLines(Camera* camera);
00133 
00134   protected:
00135     std::map< ref<Actor>, ref<WFInfo> > mActorCache;
00136     std::map< ref<Actor>, ref<WFInfo> > mVisibleActors;
00137     fvec4 mDefaultLineColor;
00138     float mLineWidth;
00139     float mPolygonOffsetFactor;
00140     float mPolygonOffsetUnits;
00141     float mCreaseAngle;
00142     bool mShowHiddenLines;
00143     bool mShowCreases;
00144     bool mSmoothLines;
00145   };
00146 
00147 }
00148 
00149 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:36.
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