Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| decReference() | vl::Object | [inline] |
| exportTexParameter(const TexParameter *texparam, VLXStructure *vlx) | vl::VLXClassWrapper_TexParameter | [inline] |
| exportVLX(VLXSerializer &s, const Object *obj) | vl::VLXClassWrapper_TexParameter | [inline, virtual] |
| importTexParameter(VLXSerializer &s, const VLXStructure *vlx, TexParameter *obj) | vl::VLXClassWrapper_TexParameter | [inline] |
| importVLX(VLXSerializer &s, const VLXStructure *vlx) | vl::VLXClassWrapper_TexParameter | [inline, virtual] |
| incReference() const | vl::Object | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mObjectName | vl::Object | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [mutable, protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setObjectName(const char *name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| ~Object() | vl::Object | [protected, virtual] |