, including all inherited members.
| alignment() const | vl::Text | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| backgroundColor() const | vl::Text | [inline] |
| backgroundEnabled() const | vl::Text | [inline] |
| borderColor() const | vl::Text | [inline] |
| borderEnabled() const | vl::Text | [inline] |
| boundingBox() const | vl::Renderable | [inline] |
| boundingBox() | vl::Renderable | [inline] |
| boundingRect() const | vl::Text | |
| boundingRect(const String &text) const | vl::Text | |
| boundingRectTransformed(vec3 &a, vec3 &b, vec3 &c, vec3 &d, const Camera *camera, const Actor *actor=NULL) const | vl::Text | |
| boundingRectTransformed(const Camera *camera, const Actor *actor=NULL) const | vl::Text | |
| boundingSphere() const | vl::Renderable | [inline] |
| boundingSphere() | vl::Renderable | [inline] |
| boundsDirty() const | vl::Renderable | [inline] |
| boundsUpdateTick() const | vl::Renderable | [inline] |
| color() const | vl::Text | [inline] |
| computeBounds() | vl::Renderable | [inline] |
| computeBounds_Implementation() | vl::Text | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| deleteBufferObject() | vl::Text | [inline, virtual] |
| deleteDisplayList() | vl::Renderable | [inline] |
| displayList() const | vl::Renderable | [inline] |
| displayListDirty() const | vl::Renderable | [inline] |
| font() const | vl::Text | [inline] |
| font() | vl::Text | [inline] |
| incReference() const | vl::Object | [inline] |
| interlineSpacing() const | vl::Text | [inline] |
| isBufferObjectDirty() const | vl::Renderable | [inline] |
| isBufferObjectEnabled() const | vl::Renderable | [inline] |
| isDisplayListEnabled() const | vl::Renderable | [inline] |
| kerningEnabled() const | vl::Text | [inline] |
| layout() const | vl::Text | [inline] |
| mAlignment | vl::Text | [protected] |
| margin() const | vl::Text | [inline] |
| matrix() const | vl::Text | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mBackgroundColor | vl::Text | [protected] |
| mBackgroundEnabled | vl::Text | [protected] |
| mBorderColor | vl::Text | [protected] |
| mBorderEnabled | vl::Text | [protected] |
| mColor | vl::Text | [protected] |
| mFont | vl::Text | [mutable, protected] |
| mInterlineSpacing | vl::Text | [protected] |
| mKerningEnabled | vl::Text | [protected] |
| mLayout | vl::Text | [protected] |
| mMargin | vl::Text | [protected] |
| mMatrix | vl::Text | [protected] |
| mMode | vl::Text | [protected] |
| mObjectName | vl::Object | [protected] |
| mode() const | vl::Text | [inline] |
| mOutlineColor | vl::Text | [protected] |
| mOutlineEnabled | vl::Text | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [mutable, protected] |
| mShadowColor | vl::Text | [protected] |
| mShadowEnabled | vl::Text | [protected] |
| mShadowVector | vl::Text | [protected] |
| mText | vl::Text | [protected] |
| mTextAlignment | vl::Text | [protected] |
| mViewportAlignment | vl::Text | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| outlineColor() const | vl::Text | [inline] |
| outlineEnabled() const | vl::Text | [inline] |
| rawboundingRect(const String &text) const | vl::Text | [protected] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | [inline] |
| render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Text | [virtual] |
| Renderable() | vl::Renderable | [inline] |
| renderBackground(const Actor *actor, const Camera *camera) const | vl::Text | [protected] |
| renderBorder(const Actor *actor, const Camera *camera) const | vl::Text | [protected] |
| renderText(const Actor *, const Camera *camera, const fvec4 &color, const fvec2 &offset) const | vl::Text | [protected] |
| resetMatrix() | vl::Text | |
| rotate(float degrees, float x, float y, float z) | vl::Text | |
| setAlignment(int align) | vl::Text | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBackgroundColor(const fvec4 &background_color) | vl::Text | [inline] |
| setBackgroundEnabled(bool background) | vl::Text | [inline] |
| setBorderColor(const fvec4 &border_color) | vl::Text | [inline] |
| setBorderEnabled(bool border) | vl::Text | [inline] |
| setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
| setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
| setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
| setBufferObjectDirty(bool dirty) | vl::Renderable | [inline] |
| setBufferObjectEnabled(bool enabled) | vl::Renderable | [inline] |
| setColor(const fvec4 &color) | vl::Text | [inline] |
| setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
| setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
| setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
| setFont(Font *font) | vl::Text | [inline] |
| setInterlineSpacing(float spacing) | vl::Text | [inline] |
| setKerningEnabled(bool kerning) | vl::Text | [inline] |
| setLayout(ETextLayout layout) | vl::Text | [inline] |
| setMargin(int margin) | vl::Text | [inline] |
| setMatrix(const fmat4 &matrix) | vl::Text | [inline] |
| setMode(ETextMode mode) | vl::Text | [inline] |
| setObjectName(const char *name) | vl::Object | [inline] |
| setOutlineColor(const fvec4 &outline_color) | vl::Text | [inline] |
| setOutlineEnabled(bool outline) | vl::Text | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| setShadowColor(const fvec4 &shadow_color) | vl::Text | [inline] |
| setShadowEnabled(bool shadow) | vl::Text | [inline] |
| setShadowVector(const fvec2 &shadow_vector) | vl::Text | [inline] |
| setText(const String &text) | vl::Text | [inline] |
| setTextAlignment(ETextAlign align) | vl::Text | [inline] |
| setViewportAlignment(int align) | vl::Text | [inline] |
| shadowColor() const | vl::Text | [inline] |
| shadowEnabled() const | vl::Text | [inline] |
| shadowVector() const | vl::Text | [inline] |
| text() const | vl::Text | [inline] |
| Text() | vl::Text | [inline] |
| textAlignment() const | vl::Text | [inline] |
| translate(float x, float y, float z) | vl::Text | |
| updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::Text | [inline, virtual] |
| viewportAlignment() const | vl::Text | [inline] |
| ~Object() | vl::Object | [protected, virtual] |
| ~Renderable() | vl::Renderable | [inline, virtual] |