This is the complete list of members for
vl::SlicedVolume, including all inherited members.
| ActorEventCallback() | vl::ActorEventCallback | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| bindActor(Actor *) | vl::SlicedVolume | |
| box() const | vl::SlicedVolume | [inline] |
| decReference() | vl::Object | [inline] |
| generateTextureCoordinates(const ivec3 &size) | vl::SlicedVolume | |
| generateTextureCoordinates(const ivec3 &img_size, const ivec3 &min_corner, const ivec3 &max_corner) | vl::SlicedVolume | |
| geometry() | vl::SlicedVolume | [inline] |
| geometry() const | vl::SlicedVolume | [inline] |
| incReference() const | vl::Object | [inline] |
| isEnabled() const | vl::ActorEventCallback | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mBox | vl::SlicedVolume | [protected] |
| mCache | vl::SlicedVolume | [protected] |
| mEnabled | vl::ActorEventCallback | [protected] |
| mGeometry | vl::SlicedVolume | [protected] |
| mObjectName | vl::Object | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [mutable, protected] |
| mSliceCount | vl::SlicedVolume | [protected] |
| mTexCoord | vl::SlicedVolume | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| onActorDelete(Actor *) | vl::SlicedVolume | [inline, virtual] |
| onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass) | vl::SlicedVolume | [virtual] |
| operator=(const Object &other) | vl::Object | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBox(const AABB &box) | vl::SlicedVolume | |
| setEnabled(bool enabled) | vl::ActorEventCallback | [inline] |
| setObjectName(const char *name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| setSliceCount(int count) | vl::SlicedVolume | [inline] |
| sliceCount() const | vl::SlicedVolume | [inline] |
| SlicedVolume() | vl::SlicedVolume | |
| texCoords() const | vl::SlicedVolume | [inline] |
| texCoords() | vl::SlicedVolume | [inline] |
| updateUniforms(Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader) | vl::SlicedVolume | [virtual] |
| ~Object() | vl::Object | [protected, virtual] |