This is the complete list of members for
vl::ShaderPasses, including all inherited members.
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| at(int i) const | vl::Collection< Shader > | [inline] |
| at(int i) | vl::Collection< Shader > | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| back() const | vl::Collection< Shader > | [inline] |
| back() | vl::Collection< Shader > | [inline] |
| capacity() const | vl::Collection< Shader > | [inline] |
| clear() | vl::Collection< Shader > | [inline] |
| Collection(const std::vector< ref< Shader > > &vector) | vl::Collection< Shader > | [inline] |
| Collection() | vl::Collection< Shader > | [inline] |
| decReference() | vl::Object | [inline] |
| empty() const | vl::Collection< Shader > | [inline] |
| erase(int start, int count) | vl::Collection< Shader > | [inline] |
| erase(const Shader *data) | vl::Collection< Shader > | [inline] |
| eraseAt(int index) | vl::Collection< Shader > | [inline] |
| find(Shader *obj) const | vl::Collection< Shader > | [inline] |
| incReference() const | vl::Object | [inline] |
| insert(int start, const Collection< Shader > &objs) | vl::Collection< Shader > | [inline] |
| insert(int index, Shader *obj) | vl::Collection< Shader > | [inline] |
| less(const ref< Shader > &a, const ref< Shader > &b) | vl::Collection< Shader > | [inline, protected, static] |
| mAutomaticDelete | vl::Object | [protected] |
| mObjectName | vl::Object | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [mutable, protected] |
| mVector | vl::Collection< Shader > | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator std::vector< ref< Shader > >() const | vl::Collection< Shader > | [inline] |
| operator=(const std::vector< ref< Shader > > &vector) | vl::Collection< Shader > | [inline] |
| vl::Object::operator=(const Object &other) | vl::Object | [inline] |
| operator[](int i) const | vl::Collection< Shader > | [inline] |
| operator[](int i) | vl::Collection< Shader > | [inline] |
| pop_back() | vl::Collection< Shader > | [inline] |
| push_back(Shader *data) | vl::Collection< Shader > | [inline] |
| push_back(const Collection< Shader > &objs) | vl::Collection< Shader > | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| reserve(int capacity) | vl::Collection< Shader > | [inline] |
| resize(int size) | vl::Collection< Shader > | [inline] |
| set(const Collection< Shader > &objs) | vl::Collection< Shader > | [inline] |
| set(int index, Shader *obj) | vl::Collection< Shader > | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setObjectName(const char *name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| ShaderPasses(Shader *pass1=NULL, Shader *pass2=NULL, Shader *pass3=NULL, Shader *pass4=NULL) | vl::ShaderPasses | [inline] |
| shrink() | vl::Collection< Shader > | [inline] |
| size() const | vl::Collection< Shader > | [inline] |
| sort() | vl::Collection< Shader > | [inline] |
| swap(Collection &other) | vl::Collection< Shader > | [inline] |
| vector() const | vl::Collection< Shader > | [inline] |
| vector() | vl::Collection< Shader > | [inline] |
| ~Object() | vl::Object | [protected, virtual] |