Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::RayIntersector Member List

This is the complete list of members for vl::RayIntersector, including all inherited members.
actors() const vl::RayIntersector [inline]
actors()vl::RayIntersector [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
decReference()vl::Object [inline]
frustum() const vl::RayIntersector [inline]
incReference() const vl::Object [inline]
intersect()vl::RayIntersector
intersect(const Ray &ray, SceneManager *scene_manager)vl::RayIntersector
intersect(Actor *act)vl::RayIntersector [protected]
intersectGeometry(Actor *act, Geometry *geom)vl::RayIntersector [protected]
intersections() const vl::RayIntersector [inline]
intersectLine(const T &a, const T &b, int ia, int ib, Actor *, Geometry *geom, DrawCall *prim, int prim_idx)vl::RayIntersector [protected]
intersectPoint(const T &a, int ia, Actor *, Geometry *geom, DrawCall *prim, int prim_idx)vl::RayIntersector [protected]
intersectTriangle(const T &a, const T &b, const T &c, int ia, int ib, int ic, Actor *, Geometry *geom, DrawCall *prim, int prim_idx)vl::RayIntersector [protected]
mActorsvl::RayIntersector [protected]
mAutomaticDeletevl::Object [protected]
mFrustumvl::RayIntersector [protected]
mIntersectionsvl::RayIntersector [protected]
mObjectNamevl::Object [protected]
mRayvl::RayIntersector [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
ray() const vl::RayIntersector [inline]
RayIntersector()vl::RayIntersector [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setFrustum(const Frustum &frustum)vl::RayIntersector [inline]
setObjectName(const char *name)vl::Object [inline]
setRay(const Ray &ray)vl::RayIntersector [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
sorter(const ref< RayIntersection > &a, const ref< RayIntersection > &b)vl::RayIntersector [inline, protected, static]
~Object()vl::Object [protected, virtual]

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:41:34.
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