Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
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00031 
00032 #ifndef Viewport_INCLUDE_ONCE
00033 #define Viewport_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 #include <vlCore/Rect.hpp>
00037 #include <vlCore/Vector4.hpp>
00038 #include <vlCore/vlnamespace.hpp>
00039 #include <vlGraphics/link_config.hpp>
00040 
00041 namespace vl
00042 {
00043   //-----------------------------------------------------------------------------
00044   // Viewport
00045   //-----------------------------------------------------------------------------
00051   class VLGRAPHICS_EXPORT Viewport: public Object
00052   {
00053     VL_INSTRUMENT_CLASS(vl::Viewport, Object)
00054 
00055   public:
00056     Viewport();
00057     Viewport(int x, int y, int w, int h);
00058 
00059     void activate() const;
00060 
00061     bool null() { return mWidth == 0 || mHeight == 0; }
00062 
00063     void set(int x, int y, int w, int h) { mX = x; mY = y; mWidth = w; mHeight = h; }
00064     void setX(int x) { mX = x; }
00065     int x() const { return mX; }
00066     void setY(int y) { mY = y; }
00067     int y() const { return mY; }
00068     void setWidth(int width) { mWidth = width; }
00069     int width() const { return mWidth; }
00070     void setHeight(int height) { mHeight = height; }
00071     int height() const { return mHeight; }
00072     fvec2 center() const { return fvec2(mX + mWidth / 2.0f, mY + mHeight / 2.0f); }
00073 
00077     RectI rect() const { return RectI(x(),y(),width(),height()); }
00078 
00079     void setClearColor(float r, float g, float b, float a) { mClearColor = fvec4(r,g,b,a); }
00080     void setClearColor(const fvec4& color) { mClearColor = color; }
00081     const fvec4& clearColor() const { return mClearColor; }
00082 
00083     void setClearColorInt(int r, int g, int b, int a) { mClearColorInt = ivec4(r,g,b,a); }
00084     void setClearColorInt(const ivec4& color) { mClearColorInt = color; }
00085     const ivec4& clearColorInt() const { return mClearColorInt; }
00086 
00087     void setClearColorUInt(unsigned int r, unsigned int g, unsigned int b, unsigned int a) { mClearColorUInt = uvec4(r,g,b,a); }
00088     void setClearColorUInt(const uvec4& color) { mClearColorUInt = color; }
00089     const uvec4& clearColorUInt() const { return mClearColorUInt; }
00090 
00091     void setClearStencil(int stencil) { mClearStencil = stencil; }
00092     int clearStencil() const { return mClearStencil; }
00093 
00094     void setClearDepth(real depth) { mClearDepth = depth; }
00095     real clearDepth() const { return mClearDepth; }
00096 
00098     void setClearFlags(EClearFlags clear_flags) { mClearFlags = clear_flags; }
00099     EClearFlags clearFlags() const { return mClearFlags; }
00100 
00101     void setClearColorMode(EClearColorMode mode) { mClearColorMode = mode; }
00102     EClearColorMode clearColorMode() const { return mClearColorMode; }
00103 
00107     bool isPointInside(int x, int y, int framebuffer_height) const;
00108 
00109   protected:
00110     fvec4 mClearColor;
00111     ivec4 mClearColorInt;
00112     uvec4 mClearColorUInt;
00113 
00114     real mClearDepth;
00115     int mClearStencil;
00116     EClearFlags mClearFlags;
00117     EClearColorMode mClearColorMode;
00118     int mX;
00119     int mY;
00120     int mWidth;
00121     int mHeight;
00122   };
00123 }
00124 
00125 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:42.
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