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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef Tessellator_INCLUDE_ONCE
00033 #define Tessellator_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/OpenGL.hpp>
00036 #include <vlGraphics/Geometry.hpp>
00037 #include <vlCore/Vector3.hpp>
00038 #include <vector>
00039 
00040 #ifndef CALLBACK
00041 #define CALLBACK
00042 #endif
00043 
00044 namespace vl
00045 {
00050   class VLGRAPHICS_EXPORT Tessellator: public Object
00051   {
00052     VL_INSTRUMENT_CLASS(vl::Tessellator, Object)
00053 
00054     typedef void (CALLBACK *callback_type)(void);
00055   public:
00056 
00058     Tessellator();
00059 
00061     ~Tessellator();
00062 
00064     const std::vector<dvec3>& contourVerts() const { return mContourVerts; }
00065     
00067     std::vector<dvec3>& contourVerts() { return mContourVerts; }
00068 
00070     const std::vector<int>& contours() const { return mContours; }
00071     
00073     std::vector<int>& contours() { return mContours; }
00074 
00076     const std::vector<fvec3>& tessellatedTris() const { return mTessellatedTris; }
00077     
00079     std::vector<fvec3>& tessellatedTris() { return mTessellatedTris; }
00080 
00082     void setTessNormal(const fvec3& normal) { mTessNormal = normal; }
00083     
00085     const fvec3& tessNormal() const { return mTessNormal; }
00086 
00088     void setBoundaryOnly(bool on) { mBoundaryOnly = on; }
00089     
00091     bool boundaryOnly() const { return mBoundaryOnly; }
00092 
00094     double tolerance() const { return mTolerance; }
00095     
00097     void setTolerance(double tolerance) { mTolerance = tolerance; }
00098 
00100     ETessellationWinding windingRule() const { return mWindingRule; }
00101     
00103     void setWindingRule(ETessellationWinding rule) { mWindingRule = rule; }
00104 
00105     /* 
00106      * Tessellates the specified polygon.
00107      * If \p append_tessellated_tris equals \p true then the previously tessellated triangles are kept and the newly 
00108      * generated triangles are appended to them. This is useful when one has to tessellate several triangles and 
00109      * the result should be accumulated in a single triangle set.
00110      * 
00111      * After the function is called the contours() and contourVerts() are cleared.
00112      */
00113     bool tessellate(bool append_tessellated_tris=false);
00114 
00116     ref<Geometry> tessellateGeometry(bool append_tessellated_tris=false);
00117 
00118     void setTessellateIntoSinglePolygon(bool on) { mTessellateIntoSinglePolygon = on; }
00119 
00120     bool tessellateIntoSinglePolygon() const { return mTessellateIntoSinglePolygon; }
00121     
00122   protected:
00123     static void CALLBACK tessBeginData( GLenum type, Tessellator* tessellator );
00124     static void CALLBACK tessVertexData( dvec3* vec, Tessellator* tessellator );
00125     static void CALLBACK tessCombineData( GLdouble coords[3], dvec3 *d[4], GLfloat w[4], dvec3 **dataOut, Tessellator* tessellator );
00126     static void CALLBACK tessEnd(void);
00127     static void CALLBACK tessError( GLenum errno );
00128     void freeCombinedVertices();
00129 
00130   protected:
00131     // input
00132     std::vector<int> mContours;
00133     std::vector<dvec3> mContourVerts;
00134     // output
00135     std::vector<fvec3> mTessellatedTris;
00136     // intermediate data
00137     std::vector< std::vector<fvec3> > mFans;
00138     std::vector< std::vector<fvec3> > mTriStrips;
00139     std::vector< std::vector<fvec3> > mLineLoops;
00140     std::vector< dvec3* > mCombinedVertices;
00141     GLenum mPrimitiveType;
00142     // see gluTessNorml()
00143     fvec3 mTessNormal;
00144     // see GLU_TESS_BOUNDARY_ONLY
00145     bool mBoundaryOnly;
00146     // see GLU_TESS_TOLERANCE
00147     double mTolerance;
00148     // see GLU_TESS_WINDING_RULE
00149     ETessellationWinding mWindingRule;
00150     // tessellate into a single polygon
00151     bool mTessellateIntoSinglePolygon;
00152   };
00153 
00154 }
00155 
00156 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:41.
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