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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00011 /*                                                                                    */
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00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
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00031 
00032 #ifndef RendererAbstract_INCLUDE_ONCE
00033 #define RendererAbstract_INCLUDE_ONCE
00034 
00035 #include <vlCore/Collection.hpp>
00036 #include <vlGraphics/RenderEventCallback.hpp>
00037 #include <vlGraphics/link_config.hpp>
00038 
00039 namespace vl
00040 {
00041   class Camera;
00042   class RenderQueue;
00043   class Framebuffer;
00044 
00045   //-----------------------------------------------------------------------------
00046   // RendererAbstract
00047   //-----------------------------------------------------------------------------
00051   class VLGRAPHICS_EXPORT RendererAbstract: public Object
00052   {
00053     VL_INSTRUMENT_ABSTRACT_CLASS(vl::RendererAbstract, Object)
00054 
00055   public:
00056     RendererAbstract()
00057     {
00058       VL_DEBUG_SET_OBJECT_NAME()
00059       mOnStartedCallbacks  = new Collection<RenderEventCallback>;
00060       mOnFinishedCallbacks = new Collection<RenderEventCallback>;
00061       mClearFlags = CF_CLEAR_COLOR_DEPTH;
00062       mEnableMask = 0xFFFFFFFF;
00063       mRenderTick = 0;
00064       mFrameClock = 0;
00065     }
00066 
00067     RendererAbstract& operator=(const RendererAbstract& other)
00068     {
00069       *mOnStartedCallbacks  = *other.mOnStartedCallbacks;
00070       *mOnFinishedCallbacks = *other.mOnFinishedCallbacks;
00071       mClearFlags = other.mClearFlags;
00072       mEnableMask = other.mEnableMask;
00073       /* mRenderTick = other.mRenderTick; */ // render-tick remains local
00074       /* mFrameClock = other.mFrameClock; */ // update time remains local
00075       return *this;
00076     }
00077 
00080     virtual const RenderQueue* render(const RenderQueue* in_render_queue, Camera* camera, real frame_clock) = 0;
00081 
00083     virtual const Framebuffer* framebuffer() const = 0;
00084 
00086     virtual Framebuffer* framebuffer() = 0;
00087 
00089     void dispatchOnRendererStarted()
00090     {
00091       Collection<RenderEventCallback>& cb = *mOnStartedCallbacks;
00092       for(int i=0; i<cb.size(); ++i)
00093       {
00094         if ( cb[i]->isEnabled() && cb[i]->onRendererStarted(this) && cb[i]->removeAfterCall() )
00095         {
00096           onStartedCallbacks()->eraseAt( i );
00097           --i;
00098         }
00099       }
00100     }
00101 
00103     void dispatchOnRendererFinished()
00104     {
00105       Collection<RenderEventCallback>& cb = *mOnFinishedCallbacks;
00106       for(int i=0; i<cb.size(); ++i)
00107       {
00108         if ( cb[i]->isEnabled() && cb[i]->onRendererFinished(this) && cb[i]->removeAfterCall() )
00109         {
00110           onFinishedCallbacks()->eraseAt( i );
00111           --i;
00112         }
00113       }
00114     }
00115 
00117     Collection<RenderEventCallback>* onFinishedCallbacks() { return mOnFinishedCallbacks.get(); }
00118 
00120     const Collection<RenderEventCallback>* onFinishedCallbacks() const { return mOnFinishedCallbacks.get(); }
00121 
00123     Collection<RenderEventCallback>* onStartedCallbacks() { return mOnStartedCallbacks.get(); }
00124 
00126     const Collection<RenderEventCallback>* onStartedCallbacks() const { return mOnStartedCallbacks.get(); }
00127 
00129     unsigned long renderTick() const { return mRenderTick; }
00130 
00132     void incrementRenderTick() { ++mRenderTick; }
00133 
00135     void setClearFlags(EClearFlags clear_flags) { mClearFlags = clear_flags; }
00136 
00138     EClearFlags clearFlags() const { return mClearFlags; }
00139 
00141     void setEnableMask(unsigned int mask) { mEnableMask = mask; }
00142 
00144     unsigned int enableMask() const { return mEnableMask; }
00145 
00147     void setFrameClock(real t) { mFrameClock = t; }
00148 
00150     real frameClock() const { return mFrameClock; }
00151 
00152   protected:
00153     ref< Collection<RenderEventCallback> > mOnFinishedCallbacks;
00154     ref< Collection<RenderEventCallback> > mOnStartedCallbacks;
00155     unsigned long mRenderTick;
00156     unsigned int mEnableMask;
00157     EClearFlags mClearFlags;
00158     real mFrameClock;
00159   };
00160   //------------------------------------------------------------------------------
00161 }
00162 
00163 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:40.
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