Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

X:/dropbox/visualizationlibrary/src/vlGraphics/Renderer.hpp

Go to the documentation of this file.
00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
00018 /*                                                                                    */
00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
00029 /*                                                                                    */
00030 /**************************************************************************************/
00031 
00032 #ifndef Renderer_INCLUDE_ONCE
00033 #define Renderer_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/RendererAbstract.hpp>
00036 #include <vlGraphics/ProjViewTransfCallback.hpp>
00037 #include <vlGraphics/Shader.hpp>
00038 #include <map>
00039 
00040 namespace vl
00041 {
00042   //-----------------------------------------------------------------------------
00043   // Renderer
00044   //-----------------------------------------------------------------------------
00047   class VLGRAPHICS_EXPORT Renderer: public RendererAbstract
00048   {
00049     VL_INSTRUMENT_CLASS(vl::Renderer, RendererAbstract)
00050 
00051   public:
00052     Renderer();
00053     
00054     virtual ~Renderer() {}
00055     
00058     virtual const RenderQueue* render(const RenderQueue* in_render_queue, Camera* camera, real frame_clock);
00059 
00060     void setProjViewTransfCallback(ProjViewTransfCallback* callback) { mProjViewTransfCallback = callback; }
00061     
00062     const ProjViewTransfCallback* projViewTransfCallback() const { return mProjViewTransfCallback.get(); }
00063     
00064     ProjViewTransfCallback* projViewTransfCallback() { return mProjViewTransfCallback.get(); }
00065 
00070     const std::map<unsigned int, ref<Shader> >& shaderOverrideMask() const { return mShaderOverrideMask; }
00071 
00076     std::map<unsigned int, ref<Shader> >& shaderOverrideMask() { return mShaderOverrideMask; }
00077 
00080     std::vector<RenderStateSlot>& overriddenDefaultRenderStates() { return mOverriddenDefaultRenderStates; }
00081 
00084     const std::vector<RenderStateSlot>& overriddenDefaultRenderStates() const { return mOverriddenDefaultRenderStates; }
00085 
00086     bool isEnabled(unsigned int mask) { return (mask & mEnableMask) != 0; }
00087 
00089     void setFramebuffer(Framebuffer* framebuffer) { mFramebuffer = framebuffer; }
00090 
00092     const Framebuffer* framebuffer() const { return mFramebuffer.get(); }
00093     
00095     Framebuffer* framebuffer() { return mFramebuffer.get(); }
00096 
00097   protected:
00098     ref<Framebuffer> mFramebuffer;
00099 
00100     // used to reset the OpenGL states & enables at the end of the rendering.
00101     vl::ref<EnableSet> mDummyEnables;
00102     vl::ref<RenderStateSet> mDummyStateSet;
00103 
00104     std::map<unsigned int, ref<Shader> > mShaderOverrideMask;
00105 
00106     std::vector<RenderStateSlot> mOverriddenDefaultRenderStates;
00107 
00108     ref<ProjViewTransfCallback> mProjViewTransfCallback;
00109   };
00110   //------------------------------------------------------------------------------
00111 }
00112 
00113 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:40.
Permission is granted to use this page to write and publish articles regarding Visualization Library.