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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef RenderToken_INCLUDE_ONCE 00033 #define RenderToken_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Actor.hpp> 00036 #include <vlGraphics/Camera.hpp> 00037 #include <vlGraphics/Renderable.hpp> 00038 #include <vlGraphics/Shader.hpp> 00039 #include <vlGraphics/Effect.hpp> 00040 00041 namespace vl 00042 { 00043 //------------------------------------------------------------------------------ 00044 // RenderToken 00045 //------------------------------------------------------------------------------ 00047 class RenderToken: public Object 00048 { 00049 VL_INSTRUMENT_CLASS(vl::RenderToken, Object) 00050 00051 public: 00052 RenderToken(): mNextPass(NULL), mActor(NULL), mShader(NULL), mEffectRenderRank(0), mCameraDistance(0.0) 00053 { 00054 VL_DEBUG_SET_OBJECT_NAME() 00055 } 00056 const RenderToken* mNextPass; 00057 00058 Actor* mActor; // Actor is non-const as it can be updated by the ActorEventCallback 00059 Renderable* mRenderable; // Renderable is non-const because Actor is non-const 00060 const Shader* mShader; 00061 int mEffectRenderRank; 00062 // Z distance from the camera. Used for object Z-sorting. 00063 real mCameraDistance; 00064 }; 00065 //------------------------------------------------------------------------------ 00066 } 00067 00068 #endif