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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef Plane_INCLUDE_ONCE
00033 #define Plane_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 #include <vlCore/glsl_math.hpp>
00037 #include <vlCore/Transform.hpp>
00038 
00039 namespace vl
00040 {
00041   class AABB;
00042 
00043   //-----------------------------------------------------------------------------
00044   // Plane
00045   //-----------------------------------------------------------------------------
00049   class VLCORE_EXPORT Plane: public Object
00050   {
00051     VL_INSTRUMENT_CLASS(vl::Plane, Object)
00052 
00053   public:
00054     Plane( real o=0.0f, vec3 n=vec3(0,0,0) ): mNormal(n), mOrigin(o) 
00055     {
00056       VL_DEBUG_SET_OBJECT_NAME()
00057     }
00058 
00059     Plane( const vec3& o, const vec3& n ) 
00060     {
00061       VL_DEBUG_SET_OBJECT_NAME()
00062       mNormal = n;
00063       mOrigin = dot(o, n);
00064     }
00065 
00066     real distance(const vec3 &v) const;
00067 
00070     int classify(const AABB&) const;
00071 
00072     bool isOutside(const AABB&) const;
00073 
00074     const vec3& normal() const { return mNormal; }
00075 
00076     real origin() const { return mOrigin; }
00077 
00078     void setNormal(const vec3& normal) { mNormal = normal; }
00079 
00080     void setOrigin(real origin) { mOrigin = origin; }
00081 
00082   protected:
00083     vec3 mNormal;
00084     real mOrigin;
00085   };
00086 }
00087 
00088 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:30.
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