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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef PatchParameter_INCLUDE_ONCE 00033 #define PatchParameter_INCLUDE_ONCE 00034 00035 #include <vlCore/Object.hpp> 00036 00037 namespace vl 00038 { 00039 //------------------------------------------------------------------------------ 00040 // PatchParameter 00041 //------------------------------------------------------------------------------ 00044 class PatchParameter: public Object 00045 { 00046 VL_INSTRUMENT_CLASS(vl::PatchParameter, Object) 00047 00048 public: 00050 PatchParameter(): mPatchVertices(0), mPatchDefaultOuterLevel(fvec4(4,4,4,4)), mPatchDefaultInnerLevel(fvec2(4,4)) 00051 { 00052 VL_DEBUG_SET_OBJECT_NAME() 00053 } 00054 00056 void apply() const 00057 { 00058 VL_CHECK(Has_GL_ARB_tessellation_shader||Has_GL_Version_4_0); 00059 if (Has_GL_ARB_tessellation_shader||Has_GL_Version_4_0) 00060 { 00061 glPatchParameteri(GL_PATCH_VERTICES, mPatchVertices); VL_CHECK_OGL(); 00062 glPatchParameterfv(GL_PATCH_DEFAULT_OUTER_LEVEL, mPatchDefaultOuterLevel.ptr()); VL_CHECK_OGL(); 00063 glPatchParameterfv(GL_PATCH_DEFAULT_INNER_LEVEL, mPatchDefaultInnerLevel.ptr()); VL_CHECK_OGL(); 00064 } 00065 } 00066 00073 void setPatchVertices(int vertices) { mPatchVertices = vertices; } 00074 00076 int patchVertices() const { return mPatchVertices; } 00077 00080 void setPatchDefaultOuterLevel(const fvec4& level) { mPatchDefaultOuterLevel = level; } 00081 00084 const fvec4& patchDefaultOuterLevel() const { return mPatchDefaultOuterLevel; } 00085 00088 void setPatchDefaultInnerLevel(const fvec2& level) { mPatchDefaultInnerLevel = level; } 00089 00092 const fvec2& patchDefaultInnerLevel() const { return mPatchDefaultInnerLevel; } 00093 00094 protected: 00095 int mPatchVertices; 00096 fvec4 mPatchDefaultOuterLevel; 00097 fvec2 mPatchDefaultInnerLevel; 00098 }; 00099 } 00100 00101 #endif