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00003 /*  Visualization Library                                                             */
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef MarchingCubes_INCLUDE_ONCE
00033 #define MarchingCubes_INCLUDE_ONCE
00034 
00035 #include <vlVolume/link_config.hpp>
00036 #include <vlGraphics/Geometry.hpp>
00037 
00038 namespace vl
00039 {
00040   //------------------------------------------------------------------------------
00041   // Volume
00042   //------------------------------------------------------------------------------
00046   class VLVOLUME_EXPORT Volume: public Object
00047   {
00048     VL_INSTRUMENT_CLASS(vl::Volume, Object)
00049 
00050     
00053     struct Cube
00054     {
00055       Cube(): mMin(0), mMax(0) {}
00056       float mMin, mMax;
00057       bool includes(float v) const { return v >= mMin && v <= mMax; }
00058     };
00059   public:
00060     Volume();
00061 
00067     void setup(float* data, bool use_directly, bool copy_data, const fvec3& bottom_left, const fvec3& top_right, const ivec3& slices);
00068 
00069     void setup(const Volume&);
00070 
00074     ref<Volume> downsample() const;
00075 
00076     const float* values() const { return mValues; }
00077 
00078     float* values() { return mValues; }
00079 
00080     const float& value(int i) const { return mValues[i]; }
00081 
00082     float& value(int i) { return mValues[i]; }
00083 
00084     const float& value(int x, int y, int z) const { return mValues[x + mSlices.x()*y + mSlices.x()*mSlices.y()*z]; }
00085 
00086     float& value(int x, int y, int z) { return mValues[x + mSlices.x()*y + mSlices.x()*mSlices.y()*z]; }
00087 
00089     void normalHQ(fvec3& normal, const fvec3& v, float dx, float dy, float dz);
00090 
00092     void normalLQ(fvec3& normal, const fvec3& v, float dx, float dy, float dz);
00093 
00095     float sampleSmooth(float x, float y, float z) const;
00096 
00098     float sampleNearest(float x, float y, float z) const;
00099 
00100     fvec3 coordinate(int x, int y, int z) const { return mBottomLeft + fvec3(float(mCellSize.x()*x), float(mCellSize.y()*y), float(mCellSize.z()*z)); }
00101 
00102     const fvec3& bottomLeft() const { return mBottomLeft; }
00103 
00104     const fvec3& topRight() const { return mTopRight; }
00105 
00106     const ivec3& slices() const { return mSlices; }
00107 
00108     fvec3 size() const { return mSize; }
00109 
00110     float computeMinimum() const;
00111 
00112     float computeMaximum() const;
00113 
00114     float computeAverage() const;
00115 
00116     float minimum() const { return mMinimum; }
00117 
00118     float maximum() const { return mMaximum; }
00119 
00120     float average() const { return mAverage; }
00121 
00122     const Volume::Cube& cube(int x, int y, int z) const 
00123     { 
00124       VL_CHECK(x<slices().x()-1)
00125       VL_CHECK(y<slices().y()-1)
00126       VL_CHECK(z<slices().z()-1)
00127       return mCubes[ x + y*(slices().x()-1) + z*(slices().x()-1)*(slices().y()-1) ]; 
00128     }
00129 
00131     const fvec3& cellSize() const { return mCellSize; }
00132 
00134     bool dataIsDirty() const { return mDataIsDirty; }
00135 
00137     void setDataDirty() { mDataIsDirty = true; }
00138 
00139     void setupInternalData();
00140 
00141   protected:
00142     std::vector<float> mInternalValues;
00143     float* mValues;
00144     fvec3 mBottomLeft;
00145     fvec3 mTopRight;
00146     fvec3 mSize;
00147     ivec3 mSlices;
00148     fvec3 mCellSize;
00149     float mMinimum;
00150     float mMaximum;
00151     float mAverage;
00152     bool mDataIsDirty;
00153 
00154     std::vector<Cube> mCubes;
00155   };
00156   //------------------------------------------------------------------------------
00157   // VolumeInfo
00158   //------------------------------------------------------------------------------
00162   class VolumeInfo: public Object
00163   {
00164     VL_INSTRUMENT_CLASS(vl::VolumeInfo, Object)
00165 
00166   public:
00167     VolumeInfo()
00168     {
00169       VL_DEBUG_SET_OBJECT_NAME()
00170       mThreshold = 0;
00171       mVolume = NULL;
00172       mVert0 = -1;
00173       mVertC = -1;
00174     }
00175 
00176     VolumeInfo(Volume* vol, float threshold)
00177     {
00178       VL_DEBUG_SET_OBJECT_NAME()
00179       mThreshold = threshold;
00180       mVolume = vol;
00181       mVert0 = -1;
00182       mVertC = -1;
00183     }
00184 
00185     VolumeInfo(Volume* vol, float threshold, const fvec4& color)
00186     {
00187       VL_DEBUG_SET_OBJECT_NAME()
00188       mColor = color;
00189       mThreshold = threshold;
00190       mVolume = vol;
00191       mVert0 = -1;
00192       mVertC = -1;
00193     }
00194 
00195     void setColor(const fvec4& col) { mColor = col; }
00196     const fvec4& color() const { return mColor; }
00197 
00198     void setThreshold(float t) { mThreshold = t; }
00199     float threshold() const { return mThreshold; }
00200 
00201     void setVolume(Volume* vol) { mVolume = vol; }
00202     const Volume* volume() const { return mVolume.get(); }
00203     Volume* volume() { return mVolume.get(); }
00204 
00205     void setVert0(int index) { mVert0 = index; }
00206     int vert0() const { return mVert0; }
00207 
00208     void setVertC(int count) { mVertC = count; }
00209     int vertC() const { return mVertC; }
00210 
00211   protected:
00212     fvec4 mColor;
00213     float mThreshold;
00214     ref<Volume> mVolume;
00215     int mVert0, mVertC;
00216   };
00217   //------------------------------------------------------------------------------
00218   // MarchingCubes
00219   //------------------------------------------------------------------------------
00223   class VLVOLUME_EXPORT MarchingCubes
00224   {
00225   public:
00226     MarchingCubes();
00227   
00228     void run(bool generate_colors);
00229 
00230     void reset();
00231 
00232     const Collection<VolumeInfo>* volumeInfo() const { return &mVolumeInfo; }
00233     Collection<VolumeInfo>* volumeInfo() { return &mVolumeInfo; }
00234 
00235     void updateColor(const fvec3& color, int volume_index);
00236     void updateColor(const fvec4& color, int volume_index);
00237     void updateAlpha(float alpha, int volume_index);
00238 
00240     void setHighQualityNormals(bool hq) { mHighQualityNormals = hq; }
00242     bool highQualityNormals() const { return mHighQualityNormals; }
00243 
00244   public:
00245     ref<ArrayFloat3> mVertsArray;
00246     ref<ArrayFloat3> mNormsArray;
00247     ref<ArrayFloat4> mColorArray;
00248     
00249     // OpenGL ES does not support DrawElementsUInt
00250 #if defined(VL_OPENGL)
00251     ref<DrawElementsUInt> mDrawElements;
00252 #else
00253     ref<DrawElementsUShort> mDrawElements;
00254 #endif
00255 
00256   protected:
00257     void computeEdges(Volume*, float threshold);
00258     void processCube(int x, int y, int z, Volume* vol, float threshold);
00259 
00260   private:
00261     std::vector<fvec3> mVerts;
00262     std::vector<fvec3> mNorms;
00263     std::vector<fvec4> mColors;
00264     
00265 #if defined(VL_OPENGL)
00266     typedef unsigned int IndexType;
00267 #else
00268     typedef unsigned short IndexType;
00269 #endif
00270     std::vector<IndexType> mIndices;
00271 
00272     struct Edge
00273     {
00274       Edge(): mX(-1), mY(-1), mZ(-1) {}
00275       int mX, mY, mZ;
00276     };
00277     std::vector<Edge>  mEdges;
00278     std::vector<usvec3> mCubes;
00279     Collection<VolumeInfo> mVolumeInfo;
00280     bool mHighQualityNormals;
00281 
00282   protected:
00283     static const int mTriangleConnectionTable[256][16];
00284     static const int mCubeEdgeFlags[256];
00285   };
00286   //------------------------------------------------------------------------------
00287 }
00288 
00289 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:44.
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