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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
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00031 
00032 #ifndef Interpolator_INCLUDE_ONCE
00033 #define Interpolator_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 #include <vlCore/glsl_math.hpp>
00037 #include <vlCore/Vector4.hpp>
00038 #include <vector>
00039 
00040 namespace vl
00041 {
00052   class Interpolator: public Object
00053   {
00054     VL_INSTRUMENT_CLASS(vl::Interpolator, Object)
00055   public:
00056     Interpolator() 
00057     {
00058       VL_DEBUG_SET_OBJECT_NAME()
00059     }
00060   };
00062   class InterpolatorFVec4: public Interpolator
00063   {
00064     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFVec4, Interpolator)
00065   public:
00067     virtual vl::fvec4 computePoint(float t) const = 0;
00068   };
00070   class InterpolatorFVec3: public Interpolator
00071   {
00072     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFVec3, Interpolator)
00073   public:
00075     virtual vl::fvec3 computePoint(float t) const = 0;
00076   };
00078   class InterpolatorFVec2: public Interpolator
00079   {
00080     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFVec2, Interpolator)
00081   public:
00083     virtual vl::fvec2 computePoint(float t) const = 0;
00084   };
00086   class InterpolatorFloat: public Interpolator
00087   {
00088     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorFloat, Interpolator)
00089   public:
00091     virtual float computePoint(float t) const = 0;
00092   };
00094   class InterpolatorDVec4: public Interpolator
00095   {
00096     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDVec4, Interpolator)
00097   public:
00099     virtual vl::dvec4 computePoint(float t) const = 0;
00100   };
00102   class InterpolatorDVec3: public Interpolator
00103   {
00104     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDVec3, Interpolator)
00105   public:
00107     virtual vl::dvec3 computePoint(float t) const = 0;
00108   };
00110   class InterpolatorDVec2: public Interpolator
00111   {
00112     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDVec2, Interpolator)
00113   public:
00115     virtual vl::dvec2 computePoint(float t) const = 0;
00116   };
00118   class InterpolatorDouble: public Interpolator
00119   {
00120     VL_INSTRUMENT_ABSTRACT_CLASS(vl::InterpolatorDouble, Interpolator)
00121   public:
00123     virtual double computePoint(float t) const = 0;
00124   };
00125 }
00126 
00127 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:29.
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