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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
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00031 
00032 #ifndef IndexIterator_INCLUDE_ONCE
00033 #define IndexIterator_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 
00037 namespace vl
00038 {
00039 //-----------------------------------------------------------------------------
00040 // IndexIteratorAbstract
00041 //-----------------------------------------------------------------------------
00043   class IndexIteratorAbstract: public Object
00044   {
00045     VL_INSTRUMENT_ABSTRACT_CLASS(vl::IndexIteratorAbstract, Object)
00046 
00047   public:
00048     IndexIteratorAbstract(): mIndex(-1) 
00049     {
00050       VL_DEBUG_SET_OBJECT_NAME()
00051     }
00052     int index() const { return mIndex; }
00053     virtual bool hasNext() const = 0;
00054     virtual bool next() = 0;
00055 
00056   protected:
00057     int mIndex;
00058   };
00059 //-----------------------------------------------------------------------------
00060 // IndexIterator
00061 //-----------------------------------------------------------------------------
00063   class IndexIterator: public Object
00064   {
00065     VL_INSTRUMENT_CLASS(vl::IndexIterator, Object)
00066 
00067   public:
00068     IndexIterator()
00069     {
00070       VL_DEBUG_SET_OBJECT_NAME()
00071     }
00072     void initialize(IndexIteratorAbstract* iterator) { mIterator = iterator; }
00073     int  index() { return mIterator->index(); }
00074     bool hasNext() { return mIterator->hasNext(); }
00075     bool next()  { return mIterator->next();  }
00076     bool operator++() { return next(); }
00077 
00078   protected:
00079     ref<IndexIteratorAbstract> mIterator;
00080   };
00081 //-----------------------------------------------------------------------------
00082 // IndexIteratorDrawArrays
00083 //-----------------------------------------------------------------------------
00085   class IndexIteratorDrawArrays: public IndexIteratorAbstract
00086   {
00087     VL_INSTRUMENT_CLASS(vl::IndexIteratorDrawArrays, IndexIteratorAbstract)
00088 
00089   public:
00090     IndexIteratorDrawArrays()
00091     {
00092       VL_DEBUG_SET_OBJECT_NAME()
00093       initialize(0,0);
00094     }
00095 
00096     void initialize(int start, int count)
00097     {
00098       mStart  = start;
00099       mCount  = count;
00100       mCurPos = start;
00101       mIndex  = start;
00102     }
00103 
00104     virtual bool hasNext() const 
00105     { 
00106       return mCurPos != mStart + mCount; 
00107     }
00108 
00109     virtual bool next() 
00110     { 
00111       ++mCurPos; 
00112       mIndex = mCurPos;
00113       return true; 
00114     }
00115 
00116   protected:
00117     int mStart;
00118     int mCount;
00119     int mCurPos;
00120   };
00121 //-----------------------------------------------------------------------------
00122 // IndexIteratorElements
00123 //-----------------------------------------------------------------------------
00125   template<class TArray>
00126   class IndexIteratorElements: public IndexIteratorAbstract
00127   {
00128     VL_INSTRUMENT_CLASS(vl::IndexIteratorElements<TArray>, IndexIteratorAbstract)
00129 
00130   public:
00131     IndexIteratorElements()
00132     {
00133       VL_DEBUG_SET_OBJECT_NAME()
00134       initialize( NULL, NULL, NULL, 0, false, 0 );
00135     }
00136 
00137     void initialize( const TArray* idx_array, const std::vector<GLint>* p_base_vertices, const std::vector<GLsizei>* p_vert_counts, 
00138                      int base_vert, bool prim_restart_on, unsigned int prim_restart_idx )
00139     {
00140       mArray = idx_array;
00141       mBaseVert = base_vert;
00142       mpBaseVertices = p_base_vertices;
00143       mpVertCounts   = p_vert_counts;
00144       mBaseCount     = 0;
00145       mBaseIdx       = 0;
00146 
00147       mPrimRestartEnabled = prim_restart_on;
00148       mPrimRestartIdx = prim_restart_idx;
00149       mCurPos = 0;
00150       if (mArray && mArray->size())
00151       {
00152         mIndex = mArray->at(0) + mBaseVert;
00153       }
00154 
00155       if (p_vert_counts)
00156       {
00157         VL_CHECK(p_base_vertices)
00158         VL_CHECK( p_base_vertices->size() == p_vert_counts->size() )
00159 
00160         mBaseCount = (*p_vert_counts)[mBaseIdx];
00161 
00162         mIndex = (*mpBaseVertices)[mBaseIdx];
00163       }
00164     }
00165 
00166     virtual bool hasNext() const 
00167     { 
00168       return mCurPos != (int)mArray->size(); 
00169     }
00170 
00171     virtual bool next() 
00172     {
00173       ++mCurPos;
00174       while( mCurPos < (int)mArray->size() && mArray->at(mCurPos) == mPrimRestartIdx && mPrimRestartEnabled  )
00175         ++mCurPos;
00176       if ( mCurPos < (int)mArray->size() )
00177       {
00178         mIndex = mArray->at(mCurPos) + mBaseVert;
00179         if (mpVertCounts)
00180         {
00181           VL_CHECK(mpBaseVertices)
00182           mBaseCount--;
00183           if (!mBaseCount)
00184           {
00185             mBaseIdx++;
00186             mBaseCount = (*mpVertCounts)[mBaseIdx];
00187           }
00188           mIndex += (*mpBaseVertices)[mBaseIdx];
00189         }
00190 
00191         return true; 
00192       }
00193       else
00194       {
00195         mIndex = -1;
00196         mCurPos = (int)mArray->size();
00197         return false; 
00198       }
00199     }
00200 
00201   protected:
00202     const TArray* mArray;
00203     int mBaseVert;
00204     int mCurPos;
00205     bool mPrimRestartEnabled;
00206     unsigned int mPrimRestartIdx;
00207     const std::vector<GLint>* mpBaseVertices;
00208     const std::vector<GLsizei>* mpVertCounts;
00209     int mBaseCount;
00210     int mBaseIdx;
00211   };
00212 //-----------------------------------------------------------------------------
00213 }
00214 
00215 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:37.
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