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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00011 /*                                                                                    */
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00031 
00032 #ifndef Frustum_INCLUDE_ONCE
00033 #define Frustum_INCLUDE_ONCE
00034 
00035 #include <vlCore/Plane.hpp>
00036 #include <vlCore/AABB.hpp>
00037 #include <vlCore/Sphere.hpp>
00038 
00039 namespace vl
00040 {
00041   //-----------------------------------------------------------------------------
00042   // Frustum
00043   //-----------------------------------------------------------------------------
00049   class Frustum: public Object
00050   {
00051     VL_INSTRUMENT_CLASS(vl::Frustum, Object)
00052 
00053   public:
00054     std::vector<Plane>& planes() { return mPlanes; }
00055     const std::vector<Plane>& planes() const { return mPlanes; }
00056 
00057     void setPlane(unsigned i, const Plane& plane) { VL_CHECK(i<mPlanes.size()); mPlanes[i] = plane; }
00058     const Plane& plane(unsigned i) const { VL_CHECK(i<mPlanes.size()); return mPlanes[i]; }
00059 
00060     bool cull(const Sphere& sphere) const
00061     {
00062       // null spheres are always visible
00063       if (sphere.isNull())
00064         return false;
00065       for(unsigned i=0; i<planes().size(); ++i)
00066       {
00067         if ( plane(i).distance(sphere.center()) > sphere.radius() )
00068           return true;
00069       }
00070       return false;
00071     }
00072 
00073     bool cull(const AABB& aabb) const
00074     {
00075       if (aabb.isNull())
00076         return false;
00077       for(unsigned i=0; i<planes().size(); ++i)
00078       {
00079         if ( plane(i).isOutside(aabb) )
00080           return true;
00081       }
00082       return false;
00083     }
00084 
00085     bool cull(const std::vector<fvec3>& points) const
00086     {
00087       for(unsigned i=0; i<planes().size(); ++i)
00088       {
00089         unsigned j=0;
00090         for(; j<points.size(); ++j)
00091           if ( plane(i).distance((vec3)points[j]) <= 0 )
00092             break;
00093         if(j == points.size())
00094           return true;
00095       }
00096       return false;
00097     }
00098 
00099   protected:
00100     std::vector<Plane> mPlanes;
00101   };
00102 }
00103 
00104 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:37.
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