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00032 #ifndef Framebuffer_INCLUDE_ONCE
00033 #define Framebuffer_INCLUDE_ONCE
00034
00035 #include <vlCore/vlnamespace.hpp>
00036 #include <vlCore/Object.hpp>
00037 #include <vlGraphics/OpenGL.hpp>
00038 #include <vector>
00039
00040 namespace vl
00041 {
00042 class OpenGLContext;
00043
00044
00045
00049 class VLGRAPHICS_EXPORT Framebuffer: public Object
00050 {
00051 VL_INSTRUMENT_CLASS(vl::Framebuffer, Object)
00052
00053 friend class OpenGLContext;
00054
00055 public:
00057 Framebuffer(OpenGLContext* ctx, int w, int h, EReadDrawBuffer draw_buffer, EReadDrawBuffer read_buffer):
00058 mOpenGLContext(ctx), mWidth(w), mHeight(h)
00059 {
00060 VL_DEBUG_SET_OBJECT_NAME()
00061 setDrawBuffer(draw_buffer);
00062 setReadBuffer(read_buffer);
00063 }
00064
00066 OpenGLContext* openglContext() { return mOpenGLContext; }
00067
00069 const OpenGLContext* openglContext() const { return mOpenGLContext; }
00070
00072 int width() const { return mWidth; }
00073
00075 int height() const { return mHeight; }
00076
00078 void setWidth(int width) { mWidth = width; }
00079
00081 void setHeight(int height) { mHeight = height; }
00082
00084 virtual GLuint handle() const { return 0; }
00085
00087 void activate(EFramebufferBind target = FBB_FRAMEBUFFER)
00088 {
00089 bindFramebuffer(target);
00090 }
00091
00096 virtual void bindFramebuffer(EFramebufferBind target = FBB_FRAMEBUFFER)
00097 {
00098 VL_CHECK_OGL()
00099
00100
00101 VL_glBindFramebuffer(target, 0); VL_CHECK_OGL()
00102
00103 #if defined(VL_OPENGL)
00104
00105 bindDrawBuffers();
00106
00107
00108 bindReadBuffer();
00109 #endif
00110
00111 VL_CHECK_OGL()
00112 }
00113
00115 void bindReadBuffer();
00116
00118 void bindDrawBuffers() const;
00119
00121 bool checkDrawBuffers() const;
00122
00124 void setDrawBuffer(EReadDrawBuffer draw_buffer)
00125 {
00126 mDrawBuffers.clear();
00127 mDrawBuffers.push_back(draw_buffer);
00128 }
00129
00131 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2)
00132 {
00133 mDrawBuffers.clear();
00134 mDrawBuffers.push_back(draw_buffer1);
00135 mDrawBuffers.push_back(draw_buffer2);
00136 }
00137
00139 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3)
00140 {
00141 mDrawBuffers.clear();
00142 mDrawBuffers.push_back(draw_buffer1);
00143 mDrawBuffers.push_back(draw_buffer2);
00144 mDrawBuffers.push_back(draw_buffer3);
00145 }
00146
00148 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4)
00149 {
00150 mDrawBuffers.clear();
00151 mDrawBuffers.push_back(draw_buffer1);
00152 mDrawBuffers.push_back(draw_buffer2);
00153 mDrawBuffers.push_back(draw_buffer3);
00154 mDrawBuffers.push_back(draw_buffer4);
00155 }
00156
00158 void setDrawBuffers(const std::vector< EReadDrawBuffer >& draw_buffers) { mDrawBuffers = draw_buffers; }
00159
00161 const std::vector< EReadDrawBuffer >& drawBuffers() { return mDrawBuffers; }
00162
00164 EReadDrawBuffer readBuffer() const { return mReadBuffer; }
00165
00167 void setReadBuffer(EReadDrawBuffer read_buffer) { mReadBuffer = read_buffer; }
00168
00169 private:
00170 std::vector< EReadDrawBuffer > mDrawBuffers;
00171 EReadDrawBuffer mReadBuffer;
00172 OpenGLContext* mOpenGLContext;
00173 int mWidth;
00174 int mHeight;
00175 };
00176
00177 }
00178
00179 #endif