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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00031 
00032 #ifndef Font_INCLUDE_ONCE
00033 #define Font_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 #include <vlCore/Vector4.hpp>
00037 #include <vlCore/String.hpp>
00038 #include <vlGraphics/link_config.hpp>
00039 #include <map>
00040 
00041 //-----------------------------------------------------------------------------
00042 struct FT_FaceRec_;
00043 typedef struct FT_FaceRec_*  FT_Face;
00044 //-----------------------------------------------------------------------------
00045 namespace vl
00046 {
00047   class Font;
00048   class FontManager;
00049   //-----------------------------------------------------------------------------
00050   // Glyph
00051   //-----------------------------------------------------------------------------
00055   class Glyph: public Object
00056   {
00057     VL_INSTRUMENT_CLASS(vl::Glyph, Object)
00058 
00059   private:
00060     Glyph(const Glyph& other): Object(other)  
00061     {
00062       VL_DEBUG_SET_OBJECT_NAME()
00063     }
00064     void operator=(const Glyph&){}
00065 
00066   public:
00067     Glyph(): mFont(NULL), mS0(0), mT0(0), mS1(0), mT1(0), mGlyphIndex(0), mTextureHandle(0), mWidth(0), mHeight(0), mLeft(0), mTop(0) {}
00068 
00069     ~Glyph();
00070 
00071     unsigned int textureHandle() const { return mTextureHandle; }
00072     void setTextureHandle(unsigned int handle) { mTextureHandle = handle; }
00073 
00074     int width() const { return mWidth; }
00075     void setWidth(int width) { mWidth = width; }
00076 
00077     int height() const { return mHeight; }
00078     void setHeight(int height) { mHeight = height; }
00079 
00080     int left() const { return mLeft; }
00081     void setLeft(int left) { mLeft = left; }
00082 
00083     int top() const { return mTop; }
00084     void setTop(int top) { mTop = top; }
00085 
00086     float s0() const { return mS0; }
00087     void setS0(float s0) { mS0 = s0; }
00088 
00089     float t0() const { return mT0; }
00090     void setT0(float t0) { mT0 = t0; }
00091 
00092     float s1() const { return mS1; }
00093     void setS1(float s1) { mS1 = s1; }
00094 
00095     float t1() const { return mT1; }
00096     void setT1(float t1) { mT1 = t1; }
00097 
00098     const fvec2& advance() const { return mAdvance; }
00099     void setAdvance(const fvec2& advance) { mAdvance = advance; }
00100 
00101     unsigned int glyphIndex() const { return mGlyphIndex; }
00102     void setGlyphIndex(unsigned int glyph_index) { mGlyphIndex = glyph_index; }
00103 
00104     const Font* font() const { return mFont; }
00105     void setFont(Font* font) { mFont = font; }
00106 
00107   protected:
00108     Font* mFont;
00109     fvec2 mAdvance;
00110     float mS0;
00111     float mT0;
00112     float mS1;
00113     float mT1;
00114     unsigned int mGlyphIndex;
00115     unsigned int mTextureHandle;
00116     int mWidth;
00117     int mHeight;
00118     int mLeft;
00119     int mTop;
00120   };
00121   //-----------------------------------------------------------------------------
00122   // Font
00123   //-----------------------------------------------------------------------------
00127   class VLGRAPHICS_EXPORT Font: public Object
00128   {
00129     VL_INSTRUMENT_CLASS(vl::Font, Object)
00130 
00131     friend class CoreText;
00132     friend class Text;
00133     friend class FontManager;
00134     
00136     void operator=(const Font&) { VL_TRAP() } // should never get used
00137     
00139     Font(const Font& other): Object(other) { VL_TRAP() } // should never get used
00140     
00142     Font(FontManager* fm = NULL);
00143     
00145     Font(FontManager* fm, const String& font_file, int size );
00146 
00147   public:
00149     ~Font();
00150 
00152     bool operator<(const Font& other) const
00153     {
00154       if (filePath() != other.filePath())
00155         return filePath() < other.filePath();
00156       else
00157         return size() < other.size();
00158     }
00159 
00161     const String& filePath() const { return mFilePath; }
00162     
00164     void loadFont(const String& path);
00165 
00167     int size() const { return mSize; }
00168     
00170     void setSize(int size);
00171 
00173     Glyph* glyph(int character);
00174     
00176     void setSmooth(bool smooth);
00177     
00179     bool smooth() const { return mSmooth; }
00180 
00182     void releaseFreeTypeData();
00183 
00185     void setFontManager(FontManager* fm) { mFontManager = fm; }
00186     
00188     const FontManager* fontManager() const { return mFontManager; }
00189 
00191     FontManager* fontManager() { return mFontManager; }
00192 
00195     bool freeTypeLoadForceAutoHint() const { return mFreeTypeLoadForceAutoHint; }
00196 
00199     void setFreeTypLoadForceAutoHint(bool enable) { mFreeTypeLoadForceAutoHint = enable; }
00200 
00201   protected:
00202     FontManager* mFontManager;
00203     String mFilePath;
00204     std::map< int, ref<Glyph> > mGlyphMap;
00205     FT_Face mFT_Face;
00206     std::vector<char> mMemoryFile;
00207     int mSize;
00208     float mHeight;
00209     bool mSmooth;
00210     bool mFreeTypeLoadForceAutoHint;
00211   };
00212   //-----------------------------------------------------------------------------
00213 }
00214 
00215 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:36.
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