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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef Extrusions_INCLUDE_ONCE
00033 #define Extrusions_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/Geometry.hpp>
00036 #include <vlGraphics/Extrusion.hpp>
00037 #include <vlCore/Vector4.hpp>
00038 #include <vlCore/Vector3.hpp>
00039 #include <vlCore/Matrix4.hpp>
00040 #include <vector>
00041 
00042 namespace vl
00043 {
00053   class VLGRAPHICS_EXPORT Extrusions: public vl::Object
00054   {
00055     VL_INSTRUMENT_CLASS(vl::Extrusions, Object)
00056 
00057   public:
00059     Extrusions()
00060     {
00061       VL_DEBUG_SET_OBJECT_NAME()
00062       mSmooth     = false;
00063       mFillBottom = true;
00064       mFillTop    = true;
00065       mSilhouetteMode = SilhouetteClosed;
00066     }
00067 
00069     vl::ref<vl::Geometry> extrude(bool compatibilityProfile = true);
00070 
00072     void setSilhouettes(const std::vector<unsigned int>& silhouettes) { mSilhouettes = silhouettes; }
00074     const std::vector<unsigned int>& silhouettes() const { return mSilhouettes; }
00076     std::vector<unsigned int>& silhouettes() { return mSilhouettes;}
00077     
00079     void setSilhouette(const std::vector<vl::fvec2>& silhouette) { mSilhouette = silhouette; }
00081     const std::vector<vl::fvec2>& silhouette() const { return mSilhouette; }
00083     std::vector<vl::fvec2>& silhouette() { return mSilhouette; }
00084 
00086     void setSilhouetteMode(ESilhouetteMode mode) { mSilhouetteMode = mode; }
00088     ESilhouetteMode silhouetteMode() const { return mSilhouetteMode; }
00089 
00091     void setSmooth(bool smooth) { mSmooth = smooth; }
00093     bool smooth() const { return mSmooth; }
00094 
00096     void setFillBottom(bool fill) { mFillBottom = fill; }
00098     bool fillBottom() const { return mFillBottom; }
00099 
00101     void setFillTop(bool fill) { mFillTop = fill; }
00103     bool fillTop() const { return mFillTop; }
00104 
00107     const std::vector<vl::fvec3>& positionPath() const { return mPositionPath; }
00110     std::vector<vl::fvec3>& positionPath() { return mPositionPath; }
00114     const std::vector<float>& scalingPath() const { return mScalingPath; }
00118     std::vector<float>& scalingPath() { return mScalingPath; }
00122     const std::vector<float>& rotationPath() const { return mRotationPath; }
00126     std::vector<float>& rotationPath() { return mRotationPath; }
00130     const std::vector<vl::fvec4>& colorPath() const { return mColorPath; }
00134     std::vector<vl::fvec4>& colorPath() { return mColorPath; }
00135 
00136   protected:
00137     std::vector<unsigned int> mSilhouettes;
00138     std::vector<vl::fvec2> mSilhouette;
00139     std::vector<vl::fvec3> mPositionPath;
00140     std::vector<float> mScalingPath; 
00141     std::vector<float> mRotationPath;
00142     std::vector<vl::fvec4> mColorPath;   
00143     ESilhouetteMode mSilhouetteMode;
00144     bool mSmooth;
00145     bool mFillBottom;
00146     bool mFillTop;
00147   };
00148 }
00149 
00150 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:36.
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