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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef Extrusion_INCLUDE_ONCE
00033 #define Extrusion_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/Geometry.hpp>
00036 #include <vlCore/Vector4.hpp>
00037 #include <vlCore/Vector3.hpp>
00038 #include <vlCore/Matrix4.hpp>
00039 #include <vector>
00040 
00041 namespace vl
00042 {
00043   typedef enum { SilhouetteClosed, SilhouetteOpen } ESilhouetteMode;
00053   class VLGRAPHICS_EXPORT Extrusion: public vl::Object
00054   {
00055     VL_INSTRUMENT_CLASS(vl::Extrusion, Object)
00056 
00057   public:
00059     Extrusion()
00060     {
00061       VL_DEBUG_SET_OBJECT_NAME()
00062       mSmooth     = false;
00063       mFillBottom = true;
00064       mFillTop    = true;
00065       mSilhouetteMode = SilhouetteClosed;
00066     }
00067 
00069     vl::ref<vl::Geometry> extrude(bool compatibilityProfile = true);
00070 
00072     void setSilhouette(const std::vector<vl::fvec2>& silhouette) { mSilhouette = silhouette; }
00074     const std::vector<vl::fvec2>& silhouette() const { return mSilhouette; }
00076     std::vector<vl::fvec2>& silhouette() { return mSilhouette; }
00077 
00079     void setSilhouetteMode(ESilhouetteMode mode) { mSilhouetteMode = mode; }
00081     ESilhouetteMode silhouetteMode() const { return mSilhouetteMode; }
00082 
00084     void setSmooth(bool smooth) { mSmooth = smooth; }
00086     bool smooth() const { return mSmooth; }
00087 
00089     void setFillBottom(bool fill) { mFillBottom = fill; }
00091     bool fillBottom() const { return mFillBottom; }
00092 
00094     void setFillTop(bool fill) { mFillTop = fill; }
00096     bool fillTop() const { return mFillTop; }
00097 
00100     const std::vector<vl::fvec3>& positionPath() const { return mPositionPath; }
00103     std::vector<vl::fvec3>& positionPath() { return mPositionPath; }
00107     const std::vector<float>& scalingPath() const { return mScalingPath; }
00111     std::vector<float>& scalingPath() { return mScalingPath; }
00115     const std::vector<float>& rotationPath() const { return mRotationPath; }
00119     std::vector<float>& rotationPath() { return mRotationPath; }
00123     const std::vector<vl::fvec4>& colorPath() const { return mColorPath; }
00127     std::vector<vl::fvec4>& colorPath() { return mColorPath; }
00128 
00129   protected:
00130     std::vector<vl::fvec2> mSilhouette;
00131     std::vector<vl::fvec3> mPositionPath;
00132     std::vector<float> mScalingPath; 
00133     std::vector<float> mRotationPath;
00134     std::vector<vl::fvec4> mColorPath;   
00135     ESilhouetteMode mSilhouetteMode;
00136     bool mSmooth;
00137     bool mFillBottom;
00138     bool mFillTop;
00139   };
00140 }
00141 
00142 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:36.
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