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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef EdgeExtractor_INCLUDE_ONCE
00033 #define EdgeExtractor_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 #include <vlCore/Vector3.hpp>
00037 #include <vlGraphics/link_config.hpp>
00038 #include <vector>
00039 #include <set>
00040 
00041 namespace vl
00042 {
00043   class SceneManager;
00044   class Rendering;
00045   class Actor;
00046   class ActorCollection;
00047   class Geometry;
00048 
00073   class VLGRAPHICS_EXPORT EdgeExtractor: public Object
00074   {
00075     VL_INSTRUMENT_CLASS(vl::EdgeExtractor, Object)
00076 
00077   public:
00079     class Edge
00080     {
00081     public:
00082       Edge(): mIsCrease(false) {}
00083       Edge(const fvec3& v1, const fvec3& v2)
00084       {
00085         mIsCrease = false;
00086         if (v1<v2)
00087         {
00088           mVertex1 = v1;
00089           mVertex2 = v2;
00090         }
00091         else
00092         {
00093           mVertex1 = v2;
00094           mVertex2 = v1;
00095         }
00096       }
00097 
00098       void setVertex1(const fvec3& v) { mVertex1 = v; }
00099       const fvec3& vertex1() const { return mVertex1; }
00100 
00101       void setVertex2(const fvec3& v) { mVertex2 = v; }
00102       const fvec3& vertex2() const { return mVertex2; }
00103 
00104       void setNormal1(const fvec3& v) { mNormal1 = v; }
00105       const fvec3& normal1() const { return mNormal1; }
00106 
00107       void setNormal2(const fvec3& v) { mNormal2 = v; }
00108       const fvec3& normal2() const { return mNormal2; }
00109 
00110       bool  isCrease() const { return mIsCrease; }
00111       void setIsCrease(bool iscrease) { mIsCrease = iscrease; }
00112 
00113       bool operator<(const Edge& other) const
00114       {
00115         if (vertex1() != other.vertex1())
00116           return vertex1() < other.vertex1();
00117         else
00118           return vertex2() < other.vertex2();
00119       }
00120 
00121       bool operator==(const Edge& other) const
00122       {
00123         return (vertex1() == other.vertex1() && vertex2() == other.vertex2()) ||
00124                (vertex1() == other.vertex2() && vertex2() == other.vertex1());
00125       }
00126 
00127     protected:
00128       fvec3 mVertex1;
00129       fvec3 mVertex2;
00130       fvec3 mNormal1;
00131       fvec3 mNormal2;
00132       bool  mIsCrease;
00133     };
00134 
00135   public:
00136     EdgeExtractor(): mCreaseAngle(45.0f), mWarnNonManifold(false)
00137     {
00138       VL_DEBUG_SET_OBJECT_NAME()
00139     }
00140 
00141     void extractEdges(Geometry* geom);
00142     bool extractEdges(Actor* actor);
00143     void extractEdges(ActorCollection* actors);
00144     void extractEdges(SceneManager* scenemanager);
00145     void extractEdges(Rendering* rendering);
00146 
00147     ref<Geometry> generateEdgeGeometry() const;
00148 
00149     const std::vector<Edge>& edges() const { return mEdges; }
00150     std::vector<Edge>& edges() { return mEdges; }
00151 
00152     void reset() { mEdges.clear(); }
00153 
00155     float creaseAngle() const { return mCreaseAngle; }
00157     void setCreaseAngle(float a) { mCreaseAngle = a; }
00158 
00159     bool warnNonManifold() const { return mWarnNonManifold; }
00160     void setWarnNonManifold(bool warn_on) { mWarnNonManifold = warn_on; }
00161 
00162   protected:
00163     void addEdge(std::set<EdgeExtractor::Edge>& edges, const EdgeExtractor::Edge& e, const fvec3& n);
00164 
00165   protected:
00166     std::vector<Edge> mEdges;
00167     float mCreaseAngle;
00168     bool mWarnNonManifold;
00169   };
00170 }
00171 
00172 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:36.
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