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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef Bond_INCLUDE_ONCE
00033 #define Bond_INCLUDE_ONCE
00034 
00035 #include <vlCore/Object.hpp>
00036 
00037 namespace vl
00038 {
00039   class Atom;
00040 
00042   typedef enum
00043   {
00044     BT_None,
00045     BT_Single,
00046     BT_Double,
00047     BT_Triple,
00048     BT_Aromatic,
00049     BT_Amide,
00050     BT_Dummy,
00051     BT_Unknown
00052   } EBondType;
00053 
00062   class Bond: public Object
00063   {
00064     VL_INSTRUMENT_CLASS(vl::Bond, Object)
00065 
00066   public:
00067     Bond(): mColor( 1.0f,1.0f,1.0f,1.0f ), mRadius(0.10f), mAtom1(NULL), mAtom2(NULL), mType(BT_Single), mId(0), mVisible(true), mUseAtomColors(true) 
00068     {
00069       VL_DEBUG_SET_OBJECT_NAME()
00070     }
00071     Bond(const Bond& other): Object(other) { *this = other; }
00072 
00073     unsigned int id() const { return mId; }
00074     void setId(unsigned int id) { mId = id; }
00075 
00076     void setBondType(EBondType type) { mType = type; }
00077     EBondType bondType() const { return mType; }
00078 
00079     void setAtom1( Atom* atom ) { mAtom1 = atom; }
00080     Atom* atom1() const { return mAtom1; }
00081 
00082     void setAtom2( Atom* atom ) { mAtom2 = atom; }
00083     Atom* atom2() const { return mAtom2; }
00084 
00085     void setVisible(bool visible) { mVisible = visible; }
00086     bool visible() const { return mVisible; }
00087 
00088     void setColor(const fvec4& color) { mColor = color; }
00089     const fvec4& color() const { return mColor; }
00090 
00091     void setUseAtomColors(bool use_atom_color) { mUseAtomColors = use_atom_color; }
00092     bool useAtomColors() const { return mUseAtomColors; }
00093 
00094     float radius() const { return mRadius; }
00095     void setRadius(float radius) { mRadius = radius; }
00096 
00097   protected:
00098     fvec4 mColor;
00099     float mRadius;
00100     Atom* mAtom1;
00101     Atom* mAtom2;
00102     EBondType mType;
00103     unsigned int mId;
00104     bool mVisible;
00105     bool mUseAtomColors;
00106   };
00107 }
00108 
00109 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:43.
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