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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef ActorTree_INCLUDE_ONCE 00033 #define ActorTree_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Actor.hpp> 00036 #include <vlCore/AABB.hpp> 00037 #include <set> 00038 00039 namespace vl 00040 { 00055 class VLGRAPHICS_EXPORT ActorTreeAbstract: public Object 00056 { 00057 VL_INSTRUMENT_ABSTRACT_CLASS(vl::ActorTreeAbstract, Object) 00058 00059 public: 00060 ActorTreeAbstract(); 00061 00063 virtual int childrenCount() const = 0; 00065 virtual ActorTreeAbstract* child(int i) = 0; 00067 virtual const ActorTreeAbstract* child(int i) const = 0; 00068 00070 const ActorTreeAbstract* parent() const { return mParent; } 00072 ActorTreeAbstract* parent() { return mParent; } 00073 00075 const ActorCollection* actors() const { return &mActors; } 00077 ActorCollection* actors() { return &mActors; } 00078 00080 const AABB& aabb() const { return mAABB; } 00081 00083 void computeAABB(); 00084 00088 void extractActors(ActorCollection& list); 00089 00096 void extractVisibleActors(ActorCollection& list, const Camera* camera, unsigned enable_mask=0xFFFFFFFF); 00097 00101 ActorTreeAbstract* eraseActor(Actor* actor); 00102 00104 Actor* addActor(Renderable* renderable, Effect* eff, Transform* tr=NULL); 00105 00107 Actor* addActor(Actor* actor); 00108 00115 static void prepareActors(ActorCollection& actors); 00116 00118 void setParent(ActorTreeAbstract* p) { mParent = p; } 00119 00120 protected: 00121 ActorTreeAbstract* mParent; 00122 ActorCollection mActors; 00123 AABB mAABB; 00124 }; 00125 } 00126 00127 #endif