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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00011 /*                                                                                    */
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00031 
00032 #ifndef VLXWrapper_Core_INCLUDE_ONCE
00033 #define VLXWrapper_Core_INCLUDE_ONCE
00034 
00035 #include <vlCore/VLXClassWrapper.hpp>
00036 #include <vlCore/VLXRegistry.hpp>
00037 #include <vlCore/VLXSerializer.hpp>
00038 #include <vlCore/VLXValue.hpp>
00039 #include <vlCore/vlxutils.hpp>
00040 
00041 #define VL_SERIALIZER_VERSION 100
00042 
00043 #define VLX_IMPORT_CHECK_RETURN(Condition, Obj)                                                          \
00044   if (!(Condition))                                                                                      \
00045   {                                                                                                      \
00046     s.signalImportError( Say("Line %n : condition failed : %s\n\tsee %s : %n\n") << (Obj).lineNumber() << #Condition <<  __FILE__ << __LINE__ ); \
00047     return;                                                                                              \
00048   }
00049 
00050 #define VLX_IMPORT_CHECK_RETURN_NULL(Condition, Obj)                                                     \
00051   if (!(Condition))                                                                                      \
00052   {                                                                                                      \
00053     s.signalImportError( Say("Line %n : condition failed : %s\n\tsee %s : %n\n") << (Obj).lineNumber() << #Condition <<  __FILE__ << __LINE__ ); \
00054     return NULL;                                                                                         \
00055   }
00056 
00057 namespace vl
00058 {
00059   inline VLXValue export_AABB(const AABB& aabb)
00060   {
00061     VLXValue value ( new VLXStructure("<vl::AABB>") );
00062     *value.getStructure() << "MinCorner" << vlx_toValue(aabb.minCorner());
00063     *value.getStructure() << "MaxCorner" << vlx_toValue(aabb.maxCorner());
00064     return value;
00065   }
00066 
00067   inline AABB import_AABB(const VLXStructure* vlx)
00068   {
00069     AABB aabb;
00070 
00071     VL_CHECK( vlx->tag() == "<vl::AABB>" )
00072 
00073     for(size_t i=0; i<vlx->value().size(); ++i)
00074     {
00075       const std::string& key = vlx->value()[i].key();
00076       const VLXValue& value = vlx->value()[i].value();
00077       if (key == "MinCorner")
00078       {
00079         VL_CHECK(value.type() == VLXValue::ArrayReal)
00080         aabb.setMinCorner( vlx_vec3(value.getArrayReal()) );
00081       }
00082       else
00083       if (key == "MaxCorner")
00084       {
00085         VL_CHECK(value.type() == VLXValue::ArrayReal)
00086         aabb.setMaxCorner( vlx_vec3(value.getArrayReal()) );
00087       }
00088     }
00089 
00090     return aabb;
00091   }
00092 
00093   inline VLXValue export_Sphere(const Sphere& sphere)
00094   {
00095     VLXValue value ( new VLXStructure("<vl::Sphere>") );
00096     *value.getStructure() << "Center" << vlx_toValue(sphere.center());
00097     *value.getStructure() << "Radius" << sphere.radius();
00098     return value;
00099   }
00100 
00101   inline Sphere import_Sphere(const VLXStructure* vlx)
00102   {
00103     Sphere sphere;
00104 
00105     VL_CHECK( vlx->tag() == "<vl::Sphere>" )
00106 
00107     for(size_t i=0; i<vlx->value().size(); ++i)
00108     {
00109       const std::string& key = vlx->value()[i].key();
00110       const VLXValue& value = vlx->value()[i].value();
00111       if (key == "Center")
00112       {
00113         VL_CHECK(value.type() == VLXValue::ArrayReal)
00114         sphere.setCenter( vlx_vec3(value.getArrayReal()) );
00115       }
00116       else
00117       if (key == "Radius")
00118       {
00119         VL_CHECK(value.type() == VLXValue::Real)
00120         sphere.setRadius( (real)value.getReal() );
00121       }
00122     }
00123 
00124     return sphere;
00125   }
00126 }
00127 
00128 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:33.
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