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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef mathutils_INCLUDE_ONCE
00033 #define mathutils_INCLUDE_ONCE
00034 
00035 #include <vlCore/glsl_math.hpp>
00036 #include <vlCore/Plane.hpp>
00037 #include <cstdio>
00038 #include <memory.h>
00039 #include <vector>
00040 
00041 namespace vl
00042 {
00046   VLCORE_EXPORT real random(real min, real max);
00047 
00051   VLCORE_EXPORT u32 randomU32(u32 min, u32 max);
00052 
00056   VLCORE_EXPORT i32 randomI32(i32 min, i32 max);
00057 
00061   VLCORE_EXPORT int greaterEqualPow2(int n);
00062 
00066   VLCORE_EXPORT int smallerEqualPow2(int n);
00067 
00071   VLCORE_EXPORT void extractPlanes( Plane* planes, const mat4& modelviewproj );
00072 }
00073 
00074 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:29.
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