Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032 #if !defined(ioJPG_INCLUDE_ONCE)
00033 #define ioJPG_INCLUDE_ONCE
00034
00035 #include <vlCore/Object.hpp>
00036 #include <vlCore/ResourceLoadWriter.hpp>
00037 #include <vlCore/ResourceDatabase.hpp>
00038 #include <vlCore/Image.hpp>
00039
00040 namespace vl
00041 {
00042 class VirtualFile;
00043 class String;
00044 class Image;
00045
00046 VLCORE_EXPORT ref<Image> loadJPG(VirtualFile* file);
00047 VLCORE_EXPORT ref<Image> loadJPG(const String& path);
00048 VLCORE_EXPORT bool isJPG(VirtualFile* file);
00049 VLCORE_EXPORT bool saveJPG(const Image* src, const String& path, int quality = 95);
00050 VLCORE_EXPORT bool saveJPG(const Image* src, VirtualFile* file, int quality = 95);
00051
00052
00053
00054
00058 class LoadWriterJPG: public ResourceLoadWriter
00059 {
00060 VL_INSTRUMENT_CLASS(vl::LoadWriterJPG, ResourceLoadWriter)
00061
00062 public:
00063 LoadWriterJPG(): ResourceLoadWriter("|jpg|", "|jpg|"), mQuality(95)
00064 {
00065 VL_DEBUG_SET_OBJECT_NAME()
00066 }
00067
00068 ref<ResourceDatabase> loadResource(const String& path) const
00069 {
00070 ref<ResourceDatabase> res_db = new ResourceDatabase;
00071 ref<Image> img = loadJPG(path);
00072 if (img)
00073 res_db->resources().push_back(img);
00074 return res_db;
00075 }
00076
00077 ref<ResourceDatabase> loadResource(VirtualFile* file) const
00078 {
00079 ref<ResourceDatabase> res_db = new ResourceDatabase;
00080 ref<Image> img = loadJPG(file);
00081 if (img)
00082 res_db->resources().push_back(img);
00083 return res_db;
00084 }
00085
00086 bool writeResource(const String& path, ResourceDatabase* resource) const
00087 {
00088 bool ok = true;
00089 for(unsigned i=0; i<resource->count<Image>(); ++i)
00090 ok &= saveJPG(resource->get<Image>(i), path, quality());
00091 return ok;
00092 }
00093
00094 bool writeResource(VirtualFile* file, ResourceDatabase* resource) const
00095 {
00096 bool ok = true;
00097 for(unsigned i=0; i<resource->count<Image>(); ++i)
00098 ok &= saveJPG(resource->get<Image>(i), file, quality());
00099 return ok;
00100 }
00101
00102 int quality() const { return mQuality; }
00104 void setQuality(int quality) { mQuality = quality; }
00105
00106 protected:
00107 int mQuality;
00108 };
00109 }
00110
00111 #endif