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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlCore/VLXBinaryDefs.hpp

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00003 /*  Visualization Library                                                             */
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef VLXBinaryDefs_INCLUDE_ONCE
00033 #define VLXBinaryDefs_INCLUDE_ONCE
00034 
00035 namespace vl
00036 {
00037   bool compress(const void* data, size_t size, std::vector<unsigned char>& out, int level);
00038   
00039   bool decompress(const void* cdata, size_t csize, void* data_out);
00040 
00041   typedef enum
00042   {
00043     VLB_ChunkStructure = 1,
00044     VLB_ChunkList,
00045     VLB_ChunkArrayRealDouble,
00046     VLB_ChunkArrayRealFloat,
00047     VLB_ChunkArrayInteger,
00048     VLB_ChunkRawtext,
00049     VLB_ChunkString,
00050     VLB_ChunkIdentifier,
00051     VLB_ChunkID,
00052     VLB_ChunkRealDouble,
00053     VLB_ChunkInteger,
00054     VLB_ChunkBool
00055   } EVLBChunkType;
00056 }
00057 
00058 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:32.
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