Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlCore/vlnamespace.hpp>#include <vlCore/Object.hpp>#include <vlCore/Matrix4.hpp>#include <vector>#include <set>#include <algorithm>Go to the source code of this file.
Classes | |
| class | vl::Transform |
| Implements a 4x4 matrix transform used to define the position and orientation of an Actor. More... | |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |