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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #ifndef TrackballManipulator_INCLUDE_ONCE
00033 #define TrackballManipulator_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/UIEventListener.hpp>
00036 #include <vlGraphics/Camera.hpp>
00037 #include <vlCore/Vector3.hpp>
00038 
00039 namespace vl
00040 {
00041   class Transform;
00042   class Rendering;
00043   class SceneManager;
00044   class ActorCollection;
00045 
00046   //------------------------------------------------------------------------------
00047   // TrackballManipulator
00048   //------------------------------------------------------------------------------
00061   class VLGRAPHICS_EXPORT TrackballManipulator: public UIEventListener
00062   {
00063     VL_INSTRUMENT_CLASS(vl::TrackballManipulator, UIEventListener)
00064 
00065   public:
00066     typedef enum { NoMode, RotationMode, TranslationMode, ZoomMode } ETrackballMode;
00067   
00068   public:
00070     TrackballManipulator(): mMode(NoMode),
00071       mRotationButton(LeftButton), mTranslationButton(MiddleButton), mZoomButton(RightButton), 
00072       mRotationSpeed(1.0f),        mTranslationSpeed(1.0f),          mZoomSpeed(1.0f)
00073     {
00074       VL_DEBUG_SET_OBJECT_NAME()
00075     }
00076 
00077     // --- UIEventListener ---
00078 
00079     virtual void mouseDownEvent(EMouseButton, int x, int y);
00080 
00081     virtual void mouseUpEvent(EMouseButton, int x, int y);
00082 
00083     virtual void mouseMoveEvent(int x, int y);
00084 
00085     virtual void enableEvent(bool enabled);
00086 
00087     virtual void initEvent() {}
00088 
00089     virtual void destroyEvent() {}
00090 
00091     virtual void updateEvent() {}
00092     
00093     virtual void addedListenerEvent(OpenGLContext*) {}
00094 
00095     virtual void removedListenerEvent(OpenGLContext*) {}
00096 
00097     virtual void mouseWheelEvent(int) {}
00098 
00099     virtual void keyPressEvent(unsigned short, EKey) {}
00100 
00101     virtual void keyReleaseEvent(unsigned short, EKey) {}
00102 
00103     virtual void resizeEvent(int, int) {}
00104 
00105     virtual void fileDroppedEvent(const std::vector<String>&) {}
00106 
00107     virtual void visibilityEvent(bool) {}
00108 
00109     // --- user methods ---
00110 
00112     void setCamera(Camera* camera) { mCamera = camera; }
00113 
00115     Camera* camera() { return mCamera.get(); }
00116 
00118     void setPivot(vec3 pivot) { mPivot = pivot; }
00119 
00121     vec3 pivot() const { return mPivot; }
00122 
00124     void setTransform(Transform* tr) { mTransform = tr; }
00125 
00127     Transform* transform() { return mTransform.get(); }
00128 
00130     int rotationButton() const { return mRotationButton; }
00131 
00133     void setRotationButton(int mouse_button) { mRotationButton = mouse_button; }
00134 
00136     int zoomButton() const { return mZoomButton; }
00137 
00139     void setZoomButton(int mouse_button) { mZoomButton = mouse_button; }
00140 
00142     int translationButton() const { return mTranslationButton; }
00143 
00145     void setTranslationButton(int mouse_button) { mTranslationButton = mouse_button; }
00146 
00148     float rotationSpeed() const { return mRotationSpeed; }
00149     
00151     void setRotationSpeed(float speed) { mRotationSpeed = speed; }
00152 
00154     float zoomSpeed() const { return mZoomSpeed; }
00155 
00157     void setZoomSpeed(float speed) { mZoomSpeed = speed; }
00158 
00160     float translationSpeed() const { return mTranslationSpeed; }
00161 
00163     void setTranslationSpeed(float speed) { mTranslationSpeed = speed; }
00164 
00166     void adjustView(const AABB& aabb, const vec3& dir, const vec3& up, real bias=1.0f);
00167 
00169     void adjustView(ActorCollection& actors, const vec3& dir, const vec3& up, real bias=1.0f);
00170 
00172     void adjustView(SceneManager* scene, const vec3& dir, const vec3& up, real bias=1.0f);
00173 
00175     void adjustView(Rendering* rendering, const vec3& dir, const vec3& up, real bias=1.0f);
00176 
00177     // --- Advanced methods ---
00178 
00179     mat4 trackballRotation(int x, int y);
00180 
00181     vec3 computeVector(int x, int y);
00182 
00184     ETrackballMode mode() const { return mMode; }
00185 
00186   protected:
00187     ref<Camera> mCamera;
00188     ivec2 mMouseStart;
00189     mat4 mStartMatrix;
00190     vec3 mPivot;
00191     vec3 mStartCameraPos;
00192     vec3 mStartPivot;
00193     ref<Transform> mTransform;
00194     ETrackballMode mMode;
00195     int mRotationButton;
00196     int mTranslationButton;
00197     int mZoomButton;
00198     float mRotationSpeed;
00199     float mTranslationSpeed;
00200     float mZoomSpeed;
00201   };
00202 }
00203 
00204 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:42.
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