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00032 #ifndef Text_INCLUDE_ONCE
00033 #define Text_INCLUDE_ONCE
00034
00035 #include <vlGraphics/Font.hpp>
00036 #include <vlGraphics/Renderable.hpp>
00037 #include <vlCore/vlnamespace.hpp>
00038 #include <vlCore/String.hpp>
00039 #include <vlCore/Rect.hpp>
00040 #include <map>
00041
00042 namespace vl
00043 {
00050 class VLGRAPHICS_EXPORT Text: public Renderable
00051 {
00052 VL_INSTRUMENT_CLASS(vl::Text, Renderable)
00053
00054 public:
00055 Text(): mColor(1,1,1,1), mBorderColor(0,0,0,1), mBackgroundColor(1,1,1,1), mOutlineColor(0,0,0,1), mShadowColor(0,0,0,0.5f), mShadowVector(2,-2),
00056 mInterlineSpacing(5), mAlignment(AlignBottom|AlignLeft), mViewportAlignment(AlignBottom|AlignLeft), mMargin(5), mMode(Text2D), mLayout(LeftToRightText), mTextAlignment(TextAlignLeft),
00057 mBorderEnabled(false), mBackgroundEnabled(false), mOutlineEnabled(false), mShadowEnabled(false), mKerningEnabled(true)
00058 {
00059 VL_DEBUG_SET_OBJECT_NAME()
00060 }
00061
00062 const String& text() const { return mText; }
00063 void setText(const String& text) { mText = text; }
00064
00065 const fvec4& color() const { return mColor; }
00066 void setColor(const fvec4& color) { mColor = color; }
00067
00068 const fvec4& borderColor() const { return mBorderColor; }
00069 void setBorderColor(const fvec4& border_color) { mBorderColor = border_color; }
00070
00071 const fvec4& outlineColor() const { return mOutlineColor; }
00072 void setOutlineColor(const fvec4& outline_color) { mOutlineColor = outline_color; }
00073
00074 const fvec4& backgroundColor() const { return mBackgroundColor; }
00075 void setBackgroundColor(const fvec4& background_color) { mBackgroundColor = background_color; }
00076
00077 const fvec4& shadowColor() const { return mShadowColor; }
00078 void setShadowColor(const fvec4& shadow_color) { mShadowColor = shadow_color; }
00079
00080 const fvec2& shadowVector() const { return mShadowVector; }
00081 void setShadowVector(const fvec2& shadow_vector) { mShadowVector = shadow_vector; }
00082
00083 int margin() const { return mMargin; }
00084 void setMargin(int margin) { mMargin = margin; }
00085
00086 const Font* font() const { return mFont.get(); }
00087 Font* font() { return mFont.get(); }
00088 void setFont(Font* font) { mFont = font; }
00089
00090 const fmat4 matrix() const { return mMatrix; }
00091 void setMatrix(const fmat4& matrix) { mMatrix = matrix; }
00092
00093 int alignment() const { return mAlignment; }
00094 void setAlignment(int align) { mAlignment = align; }
00095
00096 int viewportAlignment() const { return mViewportAlignment; }
00097 void setViewportAlignment(int align) { mViewportAlignment = align; }
00098
00099 float interlineSpacing() const { return mInterlineSpacing; }
00100 void setInterlineSpacing(float spacing) { mInterlineSpacing = spacing; }
00101
00102 ETextMode mode() const { return mMode; }
00103 void setMode(ETextMode mode) { mMode = mode; }
00104
00105 ETextLayout layout() const { return mLayout; }
00106 void setLayout(ETextLayout layout) { mLayout = layout; }
00107
00108 ETextAlign textAlignment() const { return mTextAlignment; }
00109 void setTextAlignment(ETextAlign align) { mTextAlignment = align; }
00110
00111 bool borderEnabled() const { return mBorderEnabled; }
00112 void setBorderEnabled(bool border) { mBorderEnabled = border; }
00113
00114 bool backgroundEnabled() const { return mBackgroundEnabled; }
00115 void setBackgroundEnabled(bool background) { mBackgroundEnabled = background; }
00116
00117 bool kerningEnabled() const { return mKerningEnabled; }
00118 void setKerningEnabled(bool kerning) { mKerningEnabled = kerning; }
00119
00120 bool outlineEnabled() const { return mOutlineEnabled; }
00121 void setOutlineEnabled(bool outline) { mOutlineEnabled = outline; }
00122
00123 bool shadowEnabled() const { return mShadowEnabled; }
00124 void setShadowEnabled(bool shadow) { mShadowEnabled = shadow; }
00125
00126 virtual void render_Implementation(const Actor* actor, const Shader* shader, const Camera* camera, OpenGLContext* gl_context) const;
00127 void computeBounds_Implementation() { setBoundingBox(AABB()); setBoundingSphere(Sphere()); }
00128 AABB boundingRect() const;
00129 AABB boundingRect(const String& text) const;
00130 AABB boundingRectTransformed(vec3& a, vec3& b, vec3& c, vec3& d, const Camera* camera, const Actor* actor=NULL) const;
00131 AABB boundingRectTransformed(const Camera* camera, const Actor* actor=NULL) const;
00132
00133 void translate(float x, float y, float z);
00134 void rotate(float degrees, float x, float y, float z);
00135 void resetMatrix();
00136
00137
00138
00139 virtual void updateDirtyBufferObject(EBufferObjectUpdateMode) {}
00140
00141 virtual void deleteBufferObject() {}
00142
00143 protected:
00144 void renderText(const Actor*, const Camera* camera, const fvec4& color, const fvec2& offset) const;
00145 void renderBackground(const Actor* actor, const Camera* camera) const;
00146 void renderBorder(const Actor* actor, const Camera* camera) const;
00147 AABB rawboundingRect(const String& text) const;
00148
00149 protected:
00150 mutable ref<Font> mFont;
00151 String mText;
00152 fvec4 mColor;
00153 fvec4 mBorderColor;
00154 fvec4 mBackgroundColor;
00155 fvec4 mOutlineColor;
00156 fvec4 mShadowColor;
00157 fvec2 mShadowVector;
00158 fmat4 mMatrix;
00159 float mInterlineSpacing;
00160 int mAlignment;
00161 int mViewportAlignment;
00162 int mMargin;
00163 ETextMode mMode;
00164 ETextLayout mLayout;
00165 ETextAlign mTextAlignment;
00166 bool mBorderEnabled;
00167 bool mBackgroundEnabled;
00168 bool mOutlineEnabled;
00169 bool mShadowEnabled;
00170 bool mKerningEnabled;
00171 };
00172 }
00173
00174 #endif