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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
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00011 /*                                                                                    */
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00014 /*                                                                                    */
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00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
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00031 
00032 #ifndef Text_INCLUDE_ONCE
00033 #define Text_INCLUDE_ONCE
00034 
00035 #include <vlGraphics/Font.hpp>
00036 #include <vlGraphics/Renderable.hpp>
00037 #include <vlCore/vlnamespace.hpp>
00038 #include <vlCore/String.hpp>
00039 #include <vlCore/Rect.hpp>
00040 #include <map>
00041 
00042 namespace vl
00043 {
00050   class VLGRAPHICS_EXPORT Text: public Renderable
00051   {
00052     VL_INSTRUMENT_CLASS(vl::Text, Renderable)
00053 
00054   public:
00055     Text(): mColor(1,1,1,1), mBorderColor(0,0,0,1), mBackgroundColor(1,1,1,1), mOutlineColor(0,0,0,1), mShadowColor(0,0,0,0.5f), mShadowVector(2,-2), 
00056       mInterlineSpacing(5), mAlignment(AlignBottom|AlignLeft), mViewportAlignment(AlignBottom|AlignLeft), mMargin(5), mMode(Text2D), mLayout(LeftToRightText), mTextAlignment(TextAlignLeft), 
00057       mBorderEnabled(false), mBackgroundEnabled(false), mOutlineEnabled(false), mShadowEnabled(false), mKerningEnabled(true) 
00058     {
00059       VL_DEBUG_SET_OBJECT_NAME()
00060     }
00061 
00062     const String& text() const { return mText; }
00063     void setText(const String& text) { mText = text; }
00064 
00065     const fvec4& color() const { return mColor; }
00066     void setColor(const fvec4& color) { mColor = color; }
00067 
00068     const fvec4& borderColor() const { return mBorderColor; }
00069     void setBorderColor(const fvec4& border_color) { mBorderColor = border_color; }
00070 
00071     const fvec4& outlineColor() const { return mOutlineColor; }
00072     void setOutlineColor(const fvec4& outline_color) { mOutlineColor = outline_color; }
00073 
00074     const fvec4& backgroundColor() const { return mBackgroundColor; }
00075     void setBackgroundColor(const fvec4& background_color) { mBackgroundColor = background_color; }
00076 
00077     const fvec4& shadowColor() const { return mShadowColor; }
00078     void setShadowColor(const fvec4& shadow_color) { mShadowColor = shadow_color; }
00079 
00080     const fvec2& shadowVector() const { return mShadowVector; }
00081     void setShadowVector(const fvec2& shadow_vector) { mShadowVector = shadow_vector; }
00082 
00083     int margin() const { return mMargin; }
00084     void setMargin(int margin) { mMargin = margin; }
00085 
00086     const Font* font() const { return mFont.get(); }
00087     Font* font() { return mFont.get(); }
00088     void setFont(Font* font) { mFont = font; }
00089 
00090     const fmat4 matrix() const { return mMatrix; }
00091     void setMatrix(const fmat4& matrix) { mMatrix = matrix; }
00092 
00093     int  alignment() const { return mAlignment; }
00094     void setAlignment(int  align) { mAlignment = align; }
00095 
00096     int  viewportAlignment() const { return mViewportAlignment; }
00097     void setViewportAlignment(int  align) { mViewportAlignment = align; }
00098 
00099     float interlineSpacing() const { return mInterlineSpacing; }
00100     void setInterlineSpacing(float spacing) { mInterlineSpacing = spacing; }
00101 
00102     ETextMode mode() const { return mMode; }
00103     void setMode(ETextMode mode) { mMode = mode; }
00104 
00105     ETextLayout layout() const { return mLayout; }
00106     void setLayout(ETextLayout layout) { mLayout = layout; }
00107 
00108     ETextAlign textAlignment() const { return mTextAlignment; }
00109     void setTextAlignment(ETextAlign align) { mTextAlignment = align; }
00110 
00111     bool borderEnabled() const { return mBorderEnabled; }
00112     void setBorderEnabled(bool border) { mBorderEnabled = border; }
00113 
00114     bool backgroundEnabled() const { return mBackgroundEnabled; }
00115     void setBackgroundEnabled(bool background) { mBackgroundEnabled = background; }
00116 
00117     bool kerningEnabled() const { return mKerningEnabled; }
00118     void setKerningEnabled(bool kerning) { mKerningEnabled = kerning; }
00119 
00120     bool outlineEnabled() const { return mOutlineEnabled; }
00121     void setOutlineEnabled(bool outline) { mOutlineEnabled = outline; }
00122 
00123     bool shadowEnabled() const { return mShadowEnabled; }
00124     void setShadowEnabled(bool shadow) { mShadowEnabled = shadow; }
00125 
00126     virtual void render_Implementation(const Actor* actor, const Shader* shader, const Camera* camera, OpenGLContext* gl_context) const;
00127     void computeBounds_Implementation() { setBoundingBox(AABB()); setBoundingSphere(Sphere()); }
00128     AABB boundingRect() const;
00129     AABB boundingRect(const String& text) const;
00130     AABB boundingRectTransformed(vec3& a, vec3& b, vec3& c, vec3& d, const Camera* camera, const Actor* actor=NULL) const;
00131     AABB boundingRectTransformed(const Camera* camera, const Actor* actor=NULL) const;
00132 
00133     void translate(float x, float y, float z);
00134     void rotate(float degrees, float x, float y, float z);
00135     void resetMatrix();
00136 
00137     // Renderable interface implementation.
00138 
00139     virtual void updateDirtyBufferObject(EBufferObjectUpdateMode) {}
00140 
00141     virtual void deleteBufferObject() {}
00142 
00143   protected:
00144     void renderText(const Actor*, const Camera* camera, const fvec4& color, const fvec2& offset) const;
00145     void renderBackground(const Actor* actor, const Camera* camera) const;
00146     void renderBorder(const Actor* actor, const Camera* camera) const;
00147     AABB rawboundingRect(const String& text) const;
00148 
00149   protected:
00150     mutable ref<Font> mFont;
00151     String mText;
00152     fvec4 mColor;
00153     fvec4 mBorderColor;
00154     fvec4 mBackgroundColor;
00155     fvec4 mOutlineColor;
00156     fvec4 mShadowColor;
00157     fvec2 mShadowVector;
00158     fmat4 mMatrix;
00159     float mInterlineSpacing;
00160     int mAlignment;
00161     int mViewportAlignment;
00162     int mMargin;
00163     ETextMode mMode;
00164     ETextLayout mLayout;
00165     ETextAlign mTextAlignment;
00166     bool mBorderEnabled;
00167     bool mBackgroundEnabled;
00168     bool mOutlineEnabled;
00169     bool mShadowEnabled;
00170     bool mKerningEnabled;
00171   };
00172 }
00173 
00174 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:42.
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