Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
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00014 /*                                                                                    */
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00031 
00032 #ifndef SlicedVolume_INCLUDE_ONCE
00033 #define SlicedVolume_INCLUDE_ONCE
00034 
00035 #include <vlVolume/link_config.hpp>
00036 #include <vlGraphics/Actor.hpp>
00037 #include <vlGraphics/Geometry.hpp>
00038 #include <vlGraphics/Light.hpp>
00039 
00040 namespace vl
00041 {
00042   class VLVOLUME_EXPORT SlicedVolume: public ActorEventCallback
00043   {
00044     VL_INSTRUMENT_CLASS(vl::SlicedVolume, ActorEventCallback)
00045 
00046   public:
00048     SlicedVolume();
00049     
00050     void onActorRenderStarted(Actor* actor, real frame_clock, const Camera* cam, Renderable* renderable, const Shader* shader, int pass);
00051 
00052     void onActorDelete(Actor* ) {}
00053 
00055     void bindActor(Actor*);
00056 
00058     virtual void updateUniforms(Actor* actor, real clock, const Camera* camera, Renderable* rend, const Shader* shader);
00059     
00061     void setSliceCount(int count) { mSliceCount = count; }
00062     
00064     int sliceCount() const { return mSliceCount; }
00065     
00067     Geometry* geometry() { return mGeometry.get(); }
00068     
00070     const Geometry* geometry() const { return mGeometry.get(); }
00071     
00073     void setBox(const AABB& box);
00074     
00076     const AABB& box() const { return mBox; }
00077     
00079     const fvec3* texCoords() const { return mTexCoord; }
00080     
00082     fvec3* texCoords() { return mTexCoord; }
00083     
00085     void generateTextureCoordinates(const ivec3& size);
00086     
00089     void generateTextureCoordinates(const ivec3& img_size, const ivec3& min_corner, const ivec3& max_corner);
00090 
00091   protected:
00092     int mSliceCount;
00093     ref<Geometry> mGeometry;
00094     AABB mBox;
00095     fmat4 mCache;
00096     fvec3 mTexCoord[8];
00097   };
00098 }
00099 
00100 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:44.
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