Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlGraphics/Shader.hpp>#include <vlCore/vlnamespace.hpp>#include <vector>#include <map>Go to the source code of this file.
Classes | |
| class | vl::ShaderNode |
| The ShaderNode class is used to conveniently manage complex hierarchies of Shader[s]. More... | |
| struct | vl::ShaderNode::EnableInfo |
| ShaderNode's representation of an enable. More... | |
| struct | vl::ShaderNode::RenderStateInfo |
| ShaderNode's representation of a RenderState. More... | |
| struct | vl::ShaderNode::UniformInfo |
| ShaderNode's representation of a Uniform. More... | |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |