Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlGraphics/Actor.hpp>#include <vlCore/Vector4.hpp>#include <vlCore/Vector3.hpp>#include <vlGraphics/SceneManager.hpp>#include <vlCore/Log.hpp>#include <vlGraphics/Frustum.hpp>Go to the source code of this file.
Classes | |
| class | vl::Portal |
| A planar convex polygon used to define the visibility from one Sector to another. More... | |
| class | vl::Sector |
| Defines an area containg a set if Actor[s] that is connected to other Sector[s] through its Portal[s]. More... | |
| class | vl::Sector::VisibilityCallback |
| A callback object called each time a Sector becomes visible through a Portal. More... | |
| class | vl::SceneManagerPortals |
| The SceneManagerPortals calss implements a portal-based hidden surface removal algorithm to efficently render highly occluded scenes. More... | |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |