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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef SceneManagerVolumeTree_INCLUDE_ONCE 00033 #define SceneManagerVolumeTree_INCLUDE_ONCE 00034 00035 #include <vlGraphics/SceneManager.hpp> 00036 00037 namespace vl 00038 { 00039 //------------------------------------------------------------------------------------------------------------------------------------------- 00040 // SceneManagerBVH 00041 //------------------------------------------------------------------------------------------------------------------------------------------- 00054 template<class T> 00055 class VLGRAPHICS_EXPORT SceneManagerBVH: public SceneManager 00056 { 00057 VL_INSTRUMENT_CLASS(vl::SceneManagerBVH<T>, SceneManager) 00058 00059 public: 00061 void setTree(T* bbh) { mBoundingVolumeTree = bbh; } 00063 const T* tree() const { return mBoundingVolumeTree.get(); } 00065 T* tree() { return mBoundingVolumeTree.get(); } 00066 00067 virtual void extractVisibleActors(ActorCollection& list, const Camera* camera) 00068 { 00069 // extracts Actor[s] from the hierarchical volume tree 00070 if (cullingEnabled()) 00071 tree()->extractVisibleActors(list, camera, enableMask()); 00072 else 00073 extractActors(list); 00074 } 00075 00076 virtual void extractActors(ActorCollection& list) 00077 { 00078 // extracts Actor[s] from the hierarchical volume tree 00079 tree()->extractActors(list); 00080 } 00081 00082 protected: 00083 ref<T> mBoundingVolumeTree; 00084 }; 00085 00086 } 00087 00088 #endif