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A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlGraphics/SceneManager.cpp

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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
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00031 
00032 #include <vlGraphics/SceneManager.hpp>
00033 #include <vlGraphics/Actor.hpp>
00034 #include <vlGraphics/Camera.hpp>
00035 #include <vlGraphics/Effect.hpp>
00036 #include <vlGraphics/Scissor.hpp>
00037 #include <vlGraphics/Texture.hpp>
00038 #include <vlCore/Image.hpp>
00039 
00040 using namespace vl;
00041 
00042 //-----------------------------------------------------------------------------
00043 SceneManager::SceneManager()
00044 {
00045   VL_DEBUG_SET_OBJECT_NAME()
00046   // mActors = new ActorCollection;
00047   mBoundsDirty = true;
00048   mCullingEnabled = true;
00049   mEnableMask = 0xFFFFFFFF;
00050 }
00051 //-----------------------------------------------------------------------------
00052 void SceneManager::computeBounds()
00053 {
00054   ActorCollection actors;
00055   extractActors(actors);
00056 
00057   AABB bbox;
00058   bbox.setNull();
00059   for(int i=0; i<actors.size(); ++i)
00060   {
00061     actors.at(i)->computeBounds();
00062     bbox += actors.at(i)->boundingBox();
00063   }
00064   setBoundingBox(bbox);
00065 
00066   // better method
00067   Sphere sphere;
00068   real radius = real(-1.0);
00069   for(int i=0; i<actors.size(); ++i)
00070   {
00071     if (actors.at(i)->boundingSphere().isNull())
00072       continue;
00073     real r = (actors.at(i)->boundingSphere().center() - boundingBox().center()).length() + actors.at(i)->boundingSphere().radius();
00074     if (r > radius)
00075       radius = r;
00076   }
00077   sphere.setCenter(boundingBox().center());
00078   sphere.setRadius(radius);
00079   setBoundingSphere(sphere);
00080 
00081   setBoundsDirty(false);
00082 }
00083 //-----------------------------------------------------------------------------
00084 bool SceneManager::isEnabled(Actor*a) const 
00085 { 
00086   return (a->enableMask() & enableMask()) != 0; 
00087 }
00088 //-----------------------------------------------------------------------------

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:40.
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