Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef SDLAdapter_INCLUDE_ONCE 00033 #define SDLAdapter_INCLUDE_ONCE 00034 00035 #include <vlSDL/link_config.hpp> 00036 #include <vlGraphics/OpenGLContext.hpp> 00037 #include <vlCore/String.hpp> 00038 #include <vlCore/Vector4.hpp> 00039 #include <SDL.h> 00040 00041 namespace vlut 00042 { 00043 class Applet; 00044 } 00045 00046 namespace vlSDL 00047 { 00048 void messageLoop(); 00049 00050 //----------------------------------------------------------------------------- 00051 // SDLWindow 00052 //----------------------------------------------------------------------------- 00058 class VLSDL_EXPORT SDLWindow: public vl::OpenGLContext 00059 { 00060 public: 00061 SDLWindow(); 00062 SDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480); 00063 bool initSDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480); 00064 00065 ~SDLWindow(); 00066 00067 void setPosition(int x, int y); 00068 00069 virtual void swapBuffers(); 00070 00071 void translateEvent(SDL_Event * ev); 00072 00074 void quitApplication(); 00075 00076 void setWindowTitle(const vl::String&); 00077 00078 void setMouseVisible(bool visible) 00079 { 00080 mMouseVisible = visible; 00081 SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); 00082 } 00083 00084 void setMousePosition(int x, int y) 00085 { 00086 SDL_WarpMouse((Uint16)x, (Uint16)y); 00087 } 00088 00089 void update(); 00090 00091 void makeCurrent() { /*SDL can have only one window*/ } 00092 00093 static SDL_Surface* sdlSurface() { return mScreen; } 00094 00095 protected: 00096 static SDL_Surface* mScreen; 00097 }; 00098 } 00099 00100 #endif