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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
00004 /*  http://www.visualizationlibrary.org                                               */
00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
00008 /*                                                                                    */
00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
00010 /*  are permitted provided that the following conditions are met:                     */
00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
00017 /*  other materials provided with the distribution.                                   */
00018 /*                                                                                    */
00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
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00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
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00031 
00032 #ifndef SDLAdapter_INCLUDE_ONCE
00033 #define SDLAdapter_INCLUDE_ONCE
00034 
00035 #include <vlSDL/link_config.hpp>
00036 #include <vlGraphics/OpenGLContext.hpp>
00037 #include <vlCore/String.hpp>
00038 #include <vlCore/Vector4.hpp>
00039 #include <SDL.h>
00040 
00041 namespace vlut
00042 {
00043   class Applet;
00044 }
00045 
00046 namespace vlSDL
00047 {
00048   void messageLoop();
00049 
00050 //-----------------------------------------------------------------------------
00051 // SDLWindow
00052 //-----------------------------------------------------------------------------
00058   class VLSDL_EXPORT SDLWindow: public vl::OpenGLContext
00059   {
00060   public:
00061     SDLWindow();
00062     SDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480);
00063     bool initSDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480);
00064 
00065     ~SDLWindow();
00066 
00067     void setPosition(int x, int y);
00068 
00069     virtual void swapBuffers();
00070 
00071     void translateEvent(SDL_Event * ev);
00072 
00074     void quitApplication();
00075 
00076     void setWindowTitle(const vl::String&);
00077 
00078     void setMouseVisible(bool visible)
00079     {
00080       mMouseVisible = visible;
00081       SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
00082     }
00083 
00084     void setMousePosition(int x, int y)
00085     {
00086       SDL_WarpMouse((Uint16)x, (Uint16)y);
00087     }
00088 
00089     void update();
00090 
00091     void makeCurrent() { /*SDL can have only one window*/ }
00092 
00093     static SDL_Surface* sdlSurface() { return mScreen; }
00094 
00095   protected:
00096     static SDL_Surface* mScreen;
00097   };
00098 }
00099 
00100 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:43.
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