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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/RenderingTree.hpp> 00033 00034 using namespace vl; 00035 00036 //------------------------------------------------------------------------------ 00037 RenderingTree::RenderingTree() 00038 { 00039 mSubRendering = new Collection<RenderingAbstract>; 00040 } 00041 //------------------------------------------------------------------------------ 00042 RenderingTree& RenderingTree::operator=(const RenderingTree& other) 00043 { 00044 super::operator=(other); 00045 *mSubRendering = *other.mSubRendering; 00046 return *this; 00047 } 00048 //------------------------------------------------------------------------------ 00049 void RenderingTree::render() 00050 { 00051 if ( enableMask() == 0 ) 00052 return; 00053 00054 dispatchOnRenderingStarted(); 00055 for(int i=0; i<subRenderings()->size(); ++i) 00056 { 00057 // dispatch update time 00058 subRenderings()->at(i)->setFrameClock( frameClock() ); 00059 // render child 00060 subRenderings()->at(i)->render(); 00061 } 00062 dispatchOnRenderingFinished(); 00063 } 00064 //------------------------------------------------------------------------------