Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlGraphics/RenderToken.hpp>Go to the source code of this file.
Classes | |
| class | vl::RenderQueueSorter |
| The RenderQueueSorter class is the abstract base class of all the algorithms used to sort a set of RenderToken. More... | |
| class | vl::RenderQueueSorterByShader |
| Sorts the RenderTokens by their Shader pointer. More... | |
| class | vl::RenderQueueSorterByRenderable |
| Sorts the RenderTokens by their Renderable pointer. More... | |
| class | vl::RenderQueueSorterBasic |
| Sorts the RenderTokens by their Effect rank -> Actor rank -> Shader pointer -> Renderable pointer. More... | |
| class | vl::RenderQueueSorterStandard |
| Implements the default RenderQueueSorter. More... | |
| class | vl::RenderQueueSorterOcclusion |
| Implements a RenderQueueSorter that maximizes the z-buffer test efficiency as much as possible. More... | |
| class | vl::RenderQueueSorterAggressive |
| Sorts the RenderTokens by Effect rank -> Actor rank -> blending on/off -> Z distance form the Camera -> GLSL program -> render state set -> enable set -> texture set -> light set -> Shader pointer -> Renderable pointer. More... | |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |