Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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X:/dropbox/visualizationlibrary/src/vlVolume/RaycastVolume.hpp

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00001 /**************************************************************************************/
00002 /*                                                                                    */
00003 /*  Visualization Library                                                             */
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00005 /*                                                                                    */
00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
00007 /*  All rights reserved.                                                              */
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00011 /*                                                                                    */
00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
00013 /*  list of conditions and the following disclaimer.                                  */
00014 /*                                                                                    */
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00017 /*  other materials provided with the distribution.                                   */
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00031 
00032 #include <vlVolume/link_config.hpp>
00033 #include <vlGraphics/Geometry.hpp>
00034 #include <vlGraphics/Actor.hpp>
00035 
00036 #ifndef RaycastVolume_INCLUDE_ONCE
00037 #define RaycastVolume_INCLUDE_ONCE
00038 
00039 namespace vl
00040 {
00041   class VLVOLUME_EXPORT RaycastVolume: public ActorEventCallback
00042   {
00043     VL_INSTRUMENT_CLASS(vl::RaycastVolume, ActorEventCallback)
00044 
00045   public:
00046     RaycastVolume();
00047     
00048     void onActorRenderStarted( Actor* actor, real frame_clock, const Camera* cam, Renderable* renderable, const Shader* shader, int pass );
00049 
00050     void onActorDelete( Actor* ) {}
00051 
00053     void bindActor( Actor* );
00054 
00056     virtual void updateUniforms( Actor* actor, real clock, const Camera* camera, Renderable* rend, const Shader* shader );
00057     
00059     Geometry* geometry() { return mGeometry.get(); }
00060     
00062     const Geometry* geometry() const { return mGeometry.get(); }
00063     
00065     void setBox( const AABB& box );
00066     
00068     const AABB& box() const { return mBox; }
00069     
00071     const fvec3* vertCoords() const { return mVertCoord->begin(); }
00072     
00074     fvec3* vertCoords() { return mVertCoord->begin(); }
00075     
00077     const fvec3* texCoords() const { return mTexCoord->begin(); }
00078     
00080     fvec3* texCoords() { return mTexCoord->begin(); }
00081     
00083     void generateTextureCoordinates( const ivec3& size );
00084     
00087     void generateTextureCoordinates(const ivec3& img_size, const ivec3& min_corner, const ivec3& max_corner);
00088 
00089   protected:
00090     ref<Geometry> mGeometry;
00091     AABB mBox;
00092     ref<ArrayFloat3> mTexCoord;
00093     ref<ArrayFloat3> mVertCoord;
00094   };
00095 }
00096 
00097 #endif

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:44.
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