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A lightweight C++ OpenGL middleware for 2D/3D graphics
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00003 /*  Visualization Library                                                             */
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00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
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00031 
00032 #include <vlCore/Plane.hpp>
00033 #include <vlCore/AABB.hpp>
00034 
00035 using namespace vl;
00036 
00037 //-----------------------------------------------------------------------------
00038 // Plane
00039 //-----------------------------------------------------------------------------
00040 real Plane::distance(const vec3 &v) const 
00041 {
00042   return dot(v, mNormal) - mOrigin;
00043 }
00044 //-----------------------------------------------------------------------------
00045 bool Plane::isOutside(const AABB& aabb) const
00046 {
00047   vec3 pt;
00048   pt.x() = mNormal.x() >= 0 ? aabb.minCorner().x() : aabb.maxCorner().x();
00049   pt.y() = mNormal.y() >= 0 ? aabb.minCorner().y() : aabb.maxCorner().y();
00050   pt.z() = mNormal.z() >= 0 ? aabb.minCorner().z() : aabb.maxCorner().z();
00051   return distance(pt) >= 0;
00052 }
00053 //-----------------------------------------------------------------------------
00054 int Plane::classify(const AABB& aabb) const
00055 {
00056   vec3 corner[] = 
00057   {
00058     vec3(aabb.minCorner().x(), aabb.minCorner().y(), aabb.minCorner().z()),
00059     vec3(aabb.minCorner().x(), aabb.minCorner().y(), aabb.maxCorner().z()),
00060     vec3(aabb.minCorner().x(), aabb.maxCorner().y(), aabb.minCorner().z()),
00061     vec3(aabb.minCorner().x(), aabb.maxCorner().y(), aabb.maxCorner().z()),
00062     vec3(aabb.maxCorner().x(), aabb.minCorner().y(), aabb.minCorner().z()),
00063     vec3(aabb.maxCorner().x(), aabb.minCorner().y(), aabb.maxCorner().z()),
00064     vec3(aabb.maxCorner().x(), aabb.maxCorner().y(), aabb.minCorner().z()),
00065     vec3(aabb.maxCorner().x(), aabb.maxCorner().y(), aabb.maxCorner().z())
00066   };
00067 
00068   int left  = 0;
00069   int right = 0;
00070   real const NEPS = -0.0001f;
00071   real const PEPS = +0.0001f;
00072 
00073   for(int i=0;i<8; ++i)
00074   {
00075     if ( distance(corner[i]) < NEPS ) 
00076       left++;
00077     else 
00078     if ( distance(corner[i]) > PEPS ) 
00079       right++;
00080     // else -> we don't count the points on the plane
00081 
00082     if(left && right) // its clearly intersecting the plane
00083       return 0;
00084   }
00085 
00086   if (left)
00087     return -1;
00088   else 
00089   if (right)
00090     return +1;
00091   else // all the points were on the plane
00092     return 0;
00093 }
00094 //-----------------------------------------------------------------------------

Visualization Library 2011.09.1160 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 2 2013 13:40:30.
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